starmen1265
68f5f91a08
docs: 添加文档导航索引与 features 范围声明
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docs/README.md 作为顶层导航,提供阅读路径推荐(新人/策划/工程师/考古)、需求-设计对应表、边界约定、7 大子系统索引、性能目标。features/hammer-deformation-system.md 顶部加导航头,明确本文档为已交付功能说明,完整需求/设计见对应专题文档。
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai >
2026-08-11 08:58:58 +08:00
starmen1265
ec5e7556ae
docs: 添加应力与疲劳耐久度技术设计
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design/06 涵盖四源应力(塑性/热/相变/残余)、扩散松弛、形变阻力、弯曲扭曲与开裂扩展。design/07 涵盖疲劳累积公式、疲劳裂纹、刀具耐久度计算、回火恢复与刀具失效判定。
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai >
2026-08-11 08:58:47 +08:00
starmen1265
fbb2baa854
docs: 添加物理模拟与淬火系统技术设计
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design/04 仅保留加工硬化与晶粒演化,应力/淬火部分引用 design/05、design/06。design/05 涵盖温度区间、冷却速率、Sigmoid 硬度映射、相态系统、三阶段可视化(过程高辨识→冷却过渡→真实回火色)。
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai >
2026-08-11 08:58:38 +08:00
starmen1265
a9543b5909
docs: 添加几何侧技术设计(刀刃形成/表面磨损/网格质量)
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三个对应几何与外观的技术设计。design/01 已包含评估增补(参数语义统一、双区实现回填、流水线协作、形变连续性、碰撞渲染同步、体积守恒策略、性能预算协调),修复了 InverseTransformPosition 法线转换 bug。
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai >
2026-08-11 08:58:26 +08:00
starmen1265
1514d53df5
docs: 添加材料物理侧需求(硬化/淬火/应力/疲劳)
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四个对应材料内部物理过程的需求文档。加工硬化与晶粒演化涵盖越打越硬与回火软化;淬火退火相变涵盖温度区间与三阶段可视化;应力累积涵盖弯曲开裂;疲劳与耐久度涵盖刀具失效。
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai >
2026-08-11 08:58:15 +08:00
starmen1265
f31518d7e3
docs: 添加玩家行为侧需求(锤击/表面磨损/网格质量)
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三个对应玩家直接可见行为的需求文档。锤击形变涵盖各向异性流动与边缘平整;表面磨损涵盖铁锈脱落与无漂移;网格质量承诺连续锻打 50+ 次后无明显退化。
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai >
2026-08-11 08:58:06 +08:00
starmen1265
4633e866ec
docs: 添加锻造系统总体需求与总体技术架构
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整合原 01-22 高真实度锻造系统设计与 01-23 淬火退火相变与应力疲劳总览两份重叠文档,拆分为需求侧(玩家/体验视角)与设计侧(技术实现视角)。需求文档不含任何代码与算法名,设计文档定义混合体素-顶点架构、跨子系统共用决策、性能预算。
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai >
2026-08-11 08:57:55 +08:00
starmen1265
56cb314799
docs: 归档原 plans 目录,迁移实施清单到 impl/
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原 docs/plans/ 下的 10 份混合文档(需求+设计混杂)归档到 docs/_archive/plans/ 作为决策考古用途。hammer-deformation-enhancement 实施清单迁移到 docs/impl/。后续工作产出统一进入 docs/requirements/ 与 docs/design/ 两个清晰分层。
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent )
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai >
2026-08-11 08:57:46 +08:00
starmen1265
c787beee89
docs: 完成测试文档和功能文档
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- Task 11: 创建测试场景和验证
- 创建 docs/tests/hammer-deformation-test-results.md
- 包含4个测试用例模板
- 包含性能数据表格和调试工具检查清单
- Task 13: 文档更新
- 更新 CLAUDE.md 添加阶段1核心系统说明
- 创建 docs/features/hammer-deformation-system.md
- 更新架构概览、数据流、关键类关系
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com >
2026-01-23 22:50:20 +08:00
zhangqing
10e831efb9
应力设计文档
2026-01-23 18:52:18 +08:00
starmen1265
8c27c82856
新增设计
2026-01-23 00:31:21 +08:00
zhangqing
61016f9c2a
Add plastic deformation voxel system implementation plan to project
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Move plan from user directory to project docs for cross-machine sync.
This plan describes the two-phase GPU-based deformation system:
stress propagation and displacement calculation.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com >
2026-01-20 19:29:49 +08:00
zhangqing
5e237b8466
Add vertex deformation quality improvement design
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Design document for improving mesh topology and UV quality during
plastic deformation. Uses Laplacian smoothing + edge length constraints
to prevent triangle degradation and texture tearing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com >
2026-01-20 19:23:27 +08:00