39512c45b6
- 创建DynamicIronBlock类,支持动态Box网格生成 - 集成BVH加速结构用于快速空间查询 - 添加可配置的Box大小和细分参数 - 更新Build.cs添加GeometryScript相关依赖模块 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
40 lines
910 B
C#
40 lines
910 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class BladeSmith : ModuleRules
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{
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public BladeSmith(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(new string[] {
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"GeometryScriptingCore",
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"GeometryFramework",
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"DynamicMesh",
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"GeometryCore",
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"GeometryAlgorithms",
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"ModelingComponents"
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});
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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// 如果你的模块类型是 Runtime 或 Gameplay 相关的,则添加这行:
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// bFasterWithoutUnity = false; // 确保非 Unity 构建也能正确加载
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"EnhancedInput",
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"RenderCore",
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"RHI",
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"RenderCore",
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"Renderer",
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"PhysicsCore",
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"AudioExtensions",
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"AudioMixer",
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"AudioPlatformConfiguration",
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"MiceShaders"
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});
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}
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}
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