chore(tools): 更新搭建指南和level-builder输出/解析器
This commit is contained in:
@@ -348,40 +348,43 @@ LVL_SuburbanV01/
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| # | Actor 名称 | 资产 | 位置 (X,Y,Z) | 旋转 (P,Y,R) | 缩放 | 材质 |
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|---|-----------|------|-------------|-------------|------|------|
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| 1 | LVL_Z1_STR_SouthWall_01 | Wall_400x300 | (200, 0, 0) | (0,0,0) | — | MI_DevRed |
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| 2 | LVL_Z1_STR_SouthWall_02 | Wall_400x300 | (600, 0, 0) | (0,0,0) | — | MI_DevRed |
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| 3 | LVL_Z1_STR_WestWall_01 | Wall_400x300 | (0, 200, 0) | (0,90,0) | — | MI_DevRed |
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| 4 | LVL_Z1_STR_WestWall_02 | Wall_400x300 | (0, 600, 0) | (0,90,0) | — | MI_DevRed |
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| 5 | LVL_Z1_STR_EastWall_01 | Wall_400x300 | (980, 200, 0) | (0,90,0) | — | MI_DevRed |
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| 6 | LVL_Z1_STR_EastWall_02 | Wall_400x300 | (980, 600, 0) | (0,90,0) | — | MI_DevRed |
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| 7 | LVL_Z1_STR_NorthWall_West | Wall_400x300 | (200, 780, 0) | (0,0,0) | — | MI_DevRed |
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| 8 | LVL_Z1_STR_NorthWall_Gate | WallDoorDouble_400x300 | (500, 780, 0) | (0,0,0) | — | MI_DevRed |
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| 9 | LVL_Z1_STR_NorthWall_East | Wall_400x300 | (800, 780, 0) | (0,0,0) | — | MI_DevRed |
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| 10 | LVL_Z1_STR_GateDoor | RotativeDoor_01 | (500, 780, 0) | (0,0,0) | — | MI_DevGreen |
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| 11 | LVL_Z1_STR_HouseSouthWall | WallWindow_400x300 | (400, 30, 0) | (0,0,0) | — | MI_DevWhite |
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| 12 | LVL_Z1_STR_HouseSouthWin | WallWindowSmall_200x300 | (600, 30, 0) | (0,0,0) | — | MI_DevWhite |
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| 13 | LVL_Z1_STR_HouseWestWall | Wall_400x300 | (200, 220, 0) | (0,90,0) | — | MI_DevWhite |
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| 14 | LVL_Z1_STR_HouseWestTop | Wall_400x100 | (200, 220, 300) | (0,90,0) | — | MI_DevWhite |
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| 15 | LVL_Z1_STR_HouseEastWall | Wall_400x300 | (780, 220, 0) | (0,90,0) | — | MI_DevWhite |
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| 16 | LVL_Z1_STR_HouseEastTop | Wall_400x100 | (780, 220, 300) | (0,90,0) | — | MI_DevWhite |
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| 17 | LVL_Z1_STR_HouseNorthWall | WallDoor_200x300 | (400, 410, 0) | (0,0,0) | — | MI_DevWhite |
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| 18 | LVL_Z1_STR_HouseNorthFill | Wall_400x300 | (600, 410, 0) | (0,0,0) | — | MI_DevWhite |
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| 1 | LVL_Z1_STR_SouthWall_01 | Wall_400x300 | (200, -200, 0) | (0,0,0) | — | MI_DevRed |
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| 2 | LVL_Z1_STR_SouthWall_02 | Wall_400x300 | (600, -200, 0) | (0,0,0) | — | MI_DevRed |
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| 3 | LVL_Z1_STR_SouthWall_03 | Wall_200x300 | (900, -200, 0) | (0,0,0) | — | MI_DevRed |
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| 4 | LVL_Z1_STR_WestWall_00 | Wall_200x300 | (0, -100, 0) | (0,90,0) | — | MI_DevRed |
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| 5 | LVL_Z1_STR_WestWall_01 | Wall_400x300 | (0, 200, 0) | (0,90,0) | — | MI_DevRed |
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| 6 | LVL_Z1_STR_WestWall_02 | Wall_400x300 | (0, 600, 0) | (0,90,0) | — | MI_DevRed |
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| 7 | LVL_Z1_STR_EastWall_00 | Wall_200x300 | (980, -100, 0) | (0,90,0) | — | MI_DevRed |
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| 8 | LVL_Z1_STR_EastWall_01 | Wall_400x300 | (980, 200, 0) | (0,90,0) | — | MI_DevRed |
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| 9 | LVL_Z1_STR_EastWall_02 | Wall_400x300 | (980, 600, 0) | (0,90,0) | — | MI_DevRed |
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| 10 | LVL_Z1_STR_NorthWall_West | Wall_400x300 | (200, 780, 0) | (0,0,0) | — | MI_DevRed |
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| 11 | LVL_Z1_STR_NorthWall_Gate | WallDoorDouble_400x300 | (500, 780, 0) | (0,0,0) | — | MI_DevRed |
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| 12 | LVL_Z1_STR_NorthWall_East | Wall_400x300 | (800, 780, 0) | (0,0,0) | — | MI_DevRed |
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| 13 | LVL_Z1_STR_HouseSouthWall | Wall_400x300 | (400, 30, 0) | (0,0,0) | — | MI_DevWhite |
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| 14 | LVL_Z1_STR_HouseSouthWin | WallWindowSmall_200x300 | (700, 30, 0) | (0,0,0) | — | MI_DevWhite |
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| 15 | LVL_Z1_STR_HouseWestWall | Wall_400x300 | (200, 220, 0) | (0,90,0) | — | MI_DevWhite |
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| 16 | LVL_Z1_STR_HouseEastWall | Wall_400x300 | (780, 220, 0) | (0,90,0) | — | MI_DevWhite |
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| 17 | LVL_Z1_STR_HouseNorthWall | WallDoor_200x300 | (300, 410, 0) | (0,0,0) | — | MI_DevWhite |
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| 18 | LVL_Z1_STR_HouseNorthFill | Wall_400x300 | (590, 410, 0) | (0,0,0) | — | MI_DevWhite |
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| 19 | LVL_Z1_STR_HouseRoof_01 | Floor_300x400 | (350, 230, 280) | (0,0,0) | — | MI_DevBrown |
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| 20 | LVL_Z1_STR_HouseRoof_02 | Floor_300x400 | (650, 230, 280) | (0,0,0) | — | MI_DevBrown |
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| 21 | LVL_Z1_STR_CourtyardFloor | Floor_1000x1000 | (500, 400, 0) | (0,0,0) | (1, 0.8, 1) | MI_DevGray |
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| 21 | LVL_Z1_STR_CourtyardFloor | Floor_1000x1000 | (500, 300, 0) | (0,0,0) | (1, 1.0, 1) | MI_DevGray |
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> **院门修改**:改用 WallDoorDouble_400x300(双开门洞墙),门洞更宽(~200cm),匹配执行案院门 200cm 宽要求。
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> **院门修改**:改用 WallDoorDouble_400x300(双开门洞墙),门洞更宽(~200cm),匹配执行案院门 200cm 宽要求。移除 RotativeDoor_01(100cm 单门与双开门洞不匹配),白模阶段仅用墙洞表示院门。
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> **Z1 房屋**:西墙/东墙旋转 (0,90,0) 使其沿 Y 轴展开,正确围合房屋。
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> **房屋北墙**:WallDoor_200x300 门洞用于室内木门(100cm 宽足够),上方用 Wall_400x300 自然覆盖。
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> **房屋北墙**:WallDoor_200x300 门洞用于室内木门(100cm 宽足够),移至 X=300 起始对齐西墙,Wall_400x300 填充剩余至东墙。
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> **房屋南墙**:WallWindow_400x300 改为 Wall_400x300(实心墙),WallWindowSmall_200x300 移至 X=700 避免重叠。
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> **房屋顶墙**:移除 HouseWestTop/HouseEastTop(Wall_400x100 在 Z=300 高于屋顶 Z=280,无功能)。
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> **南边界外推**:区域南墙从 Y=0 移至 Y=-200,给房屋南墙留出空间;新增 SouthWall_03、WestWall_00、EastWall_00 延伸围合;院子地面向南扩展。
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#### C1.2 布景物(Props)
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| # | Actor 名称 | 资产 | 位置 (X,Y,Z) | 缩放 | 材质 | 说明 |
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|---|-----------|------|-------------|------|------|------|
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| 1 | LVL_Z1_PROP_OldBicycle | Car01 | (100, 650, 0) | (0.2, 0.2, 0.2) | — | 50%缩放,靠西院墙 |
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| 2 | LVL_Z1_PROP_ClothesPole_Beam | Beam_300 | (500, 600, 180) | — | MI_DevWhite | 横杆 |
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| 3 | LVL_Z1_PROP_ClothesPole_Pole1 | Cylinder | (380, 600, 0) | (0.05, 0.05, 3.6) | MI_DevGray | 支撑柱 |
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| 4 | LVL_Z1_PROP_ClothesPole_Pole2 | Cylinder | (620, 600, 0) | (0.05, 0.05, 3.6) | MI_DevGray | 支撑柱 |
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| 2 | LVL_Z1_PROP_ClothesPole_Beam | Cube | (500, 600, 160) | (2.4, 0.05, 0.05) | MI_DevWhite | 横杆(水平放置) |
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| 3 | LVL_Z1_PROP_ClothesPole_Pole1 | Cylinder | (380, 600, 0) | (0.05, 0.05, 1.6) | MI_DevGray | 支撑柱 160cm |
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| 4 | LVL_Z1_PROP_ClothesPole_Pole2 | Cylinder | (620, 600, 0) | (0.05, 0.05, 1.6) | MI_DevGray | 支撑柱 160cm |
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| 5 | LVL_Z1_PROP_JunkPile_Box1 | WoodenBox_Small | (850, 100, 0) | — | — | 东南角 |
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| 6 | LVL_Z1_PROP_JunkPile_Box2 | WoodenBox_Small | (870, 120, 35) | — | — | 叠放在上方 |
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| 7 | LVL_Z1_PROP_JunkPile_Bucket | Bucket_01 | (890, 80, 0) | — | — | |
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@@ -512,18 +515,18 @@ LVL_SuburbanV01/
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| 11 | LVL_Z2_STR_Roof_01 | Floor_300x400 | (1250, 400, 280) | (0,0,0) | MI_DevBrown |
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| 12 | LVL_Z2_STR_Roof_02 | Floor_300x400 | (1350, 400, 280) | (0,0,0) | MI_DevBrown |
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| 13 | LVL_Z2_STR_Awning_01 | Floor_200x300 | (1100, 700, 260) | (0,0,0) | MI_DevWhite |
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| 14 | LVL_Z2_STR_Awning_02 | Floor_200x300 | (1400, 700, 260) | (0,0,0) | MI_DevWhite |
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| 14 | LVL_Z2_STR_Awning_02 | Floor_200x300 | (1300, 700, 260) | (0,0,0) | MI_DevWhite |
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#### C3.2 布景物
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| # | Actor 名称 | 资产 | 位置 (X,Y,Z) | 缩放 | 材质 | 说明 |
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|---|-----------|------|-------------|------|------|------|
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| 1 | LVL_Z2_PROP_Counter | Cube | (1200, 500, 0) | (2, 0.6, 0.9) | MI_DevGlassWhite | 玻璃柜台 |
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| 1 | LVL_Z2_PROP_Counter | Cube | (1100, 360, 0) | (2, 0.6, 0.9) | MI_DevGlassWhite | 玻璃柜台,避开冰柜和门 |
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| 2 | LVL_Z2_PROP_ShelfEast_01 | Fence_Small_400 | (1520, 300, 0) | (1, 1, 1.8) | MI_DevGray | 东墙货架(竖放) |
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| 3 | LVL_Z2_PROP_ShelfEast_02 | Fence_Small_400 | (1520, 300, 180) | (1, 1, 1.8) | MI_DevGray | 二层 |
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| 4 | LVL_Z2_PROP_ShelfSouth | Fence_Small_400 | (1100, 230, 0) | (1, 1, 1.8) | MI_DevGray | 南墙货架 |
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| 5 | LVL_Z2_PROP_Freezer | Container_Normal | (1050, 400, 0) | (0.25, 0.15, 0.4) | MI_DevWhite | 老式冰柜 |
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| 6 | LVL_Z2_PROP_SmallTV | Monitor_01 | (1350, 540, 90) | (0.6, 0.6, 0.6) | MI_DevGray | 柜台角落 |
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| 6 | LVL_Z2_PROP_SmallTV | Monitor_01 | (1200, 350, 90) | (0.6, 0.6, 0.6) | MI_DevGray | 柜台东端上方 |
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| 7 | LVL_Z2_PROP_Signboard | Cube | (1150, 610, 280) | (3, 0.05, 0.4) | MI_DevBlue | 招牌 |
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| 8 | LVL_Z2_PROP_CardRack | Cube | (1400, 550, 0) | (0.4, 0.2, 0.3) | MI_DevGray | 卡片架 |
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@@ -711,11 +714,13 @@ LVL_SuburbanV01/
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### G-01 路灯(3 个)
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| # | Actor 名称 | 资产 | 位置 (X,Y,Z) | 材质 |
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|---|-----------|------|-------------|------|
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| 1 | LVL_Z3_LGT_StreetLight_01 | RoadLamp_01 | (1500, 1050, 0) | — |
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| 2 | LVL_Z3_LGT_StreetLight_02 | RoadLamp_01 | (3000, 1050, 0) | — |
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| 3 | LVL_Z3_LGT_StreetLight_03 | RoadLamp_01 | (4500, 1050, 0) | — |
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> RoadLamp_01 天然 850cm 高,缩放 (0.7, 0.7, 0.5) 降至约 425cm,匹配城郊路灯尺度。
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| # | Actor 名称 | 资产 | 位置 (X,Y,Z) | 旋转 | 缩放 | 材质 |
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|---|-----------|------|-------------|------|------|------|
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| 1 | LVL_Z3_LGT_StreetLight_01 | RoadLamp_01 | (1500, 1050, 0) | (0,0,0) | (0.7, 0.7, 0.5) | — |
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| 2 | LVL_Z3_LGT_StreetLight_02 | RoadLamp_01 | (3000, 1050, 0) | (0,0,0) | (0.7, 0.7, 0.5) | — |
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| 3 | LVL_Z3_LGT_StreetLight_03 | RoadLamp_01 | (4500, 1050, 0) | (0,0,0) | (0.7, 0.7, 0.5) | — |
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### G-02 垃圾桶(2 个,街道南侧)
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@@ -2365,7 +2365,7 @@
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"zone_id": "Z1",
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"location": [
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200.0,
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0.0,
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-200.0,
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0.0
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],
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"rotation": [
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@@ -2396,7 +2396,7 @@
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"zone_id": "Z1",
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"location": [
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600.0,
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0.0,
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-200.0,
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0.0
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],
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"rotation": [
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@@ -2417,6 +2417,68 @@
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"rarity": "",
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"source_ref": ""
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},
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{
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"name": "LVL_Z1_STR_SouthWall_03",
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"status": "ok",
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"actor_name": "LVL_Z1_STR_SouthWall_03",
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"asset_key": "Wall_200x300",
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"asset_type": "static_mesh",
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"category": "STR",
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"zone_id": "Z1",
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"location": [
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900.0,
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-200.0,
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0.0
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],
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"rotation": [
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0.0,
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0.0,
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0.0
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],
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"scale": [
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1.0,
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1.0,
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1.0
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],
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"material": "MI_DevRed",
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"folder": "LVL_SuburbanV01/Z1_家/Structure",
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"note": "",
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"trigger_radius": 0.0,
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"interact_type": "",
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"rarity": "",
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"source_ref": ""
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},
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{
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"name": "LVL_Z1_STR_WestWall_00",
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"status": "ok",
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"actor_name": "LVL_Z1_STR_WestWall_00",
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"asset_key": "Wall_200x300",
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"asset_type": "static_mesh",
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"category": "STR",
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"zone_id": "Z1",
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"location": [
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0.0,
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-100.0,
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0.0
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],
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"rotation": [
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0.0,
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90.0,
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0.0
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],
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"scale": [
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1.0,
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1.0,
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1.0
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],
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"material": "MI_DevRed",
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"folder": "LVL_SuburbanV01/Z1_家/Structure",
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"note": "",
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"trigger_radius": 0.0,
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"interact_type": "",
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"rarity": "",
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"source_ref": ""
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},
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{
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"name": "LVL_Z1_STR_WestWall_01",
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"status": "ok",
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@@ -2479,6 +2541,37 @@
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"rarity": "",
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"source_ref": ""
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},
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{
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"name": "LVL_Z1_STR_EastWall_00",
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"status": "ok",
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"actor_name": "LVL_Z1_STR_EastWall_00",
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"asset_key": "Wall_200x300",
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"asset_type": "static_mesh",
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"category": "STR",
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"zone_id": "Z1",
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"location": [
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980.0,
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-100.0,
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0.0
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],
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"rotation": [
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0.0,
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90.0,
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0.0
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],
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"scale": [
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1.0,
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1.0,
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1.0
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],
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"material": "MI_DevRed",
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"folder": "LVL_SuburbanV01/Z1_家/Structure",
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"note": "",
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"trigger_radius": 0.0,
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"interact_type": "",
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"rarity": "",
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"source_ref": ""
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},
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{
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"name": "LVL_Z1_STR_EastWall_01",
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"status": "ok",
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@@ -2634,42 +2727,11 @@
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"rarity": "",
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"source_ref": ""
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},
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{
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"name": "LVL_Z1_STR_GateDoor",
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"status": "ok",
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"actor_name": "LVL_Z1_STR_GateDoor",
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"asset_key": "RotativeDoor_01",
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"asset_type": "static_mesh",
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"category": "STR",
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"zone_id": "Z1",
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"location": [
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500.0,
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780.0,
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0.0
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],
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"rotation": [
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0.0,
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0.0,
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0.0
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],
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"scale": [
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1.0,
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1.0,
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1.0
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],
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"material": "MI_DevGreen",
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"folder": "LVL_SuburbanV01/Z1_家/Structure",
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"note": "",
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"trigger_radius": 0.0,
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"interact_type": "",
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"rarity": "",
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"source_ref": ""
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},
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{
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"name": "LVL_Z1_STR_HouseSouthWall",
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"status": "ok",
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"actor_name": "LVL_Z1_STR_HouseSouthWall",
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"asset_key": "WallWindow_400x300",
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"asset_key": "Wall_400x300",
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"asset_type": "static_mesh",
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"category": "STR",
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"zone_id": "Z1",
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@@ -2705,7 +2767,7 @@
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"category": "STR",
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"zone_id": "Z1",
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"location": [
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600.0,
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700.0,
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30.0,
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0.0
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],
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@@ -2758,37 +2820,6 @@
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"rarity": "",
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"source_ref": ""
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},
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||||
{
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"name": "LVL_Z1_STR_HouseWestTop",
|
||||
"status": "ok",
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||||
"actor_name": "LVL_Z1_STR_HouseWestTop",
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||||
"asset_key": "Wall_400x100",
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"asset_type": "static_mesh",
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"category": "STR",
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"material": "MI_DevWhite",
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"folder": "LVL_SuburbanV01/Z1_家/Structure",
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},
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{
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||||
"name": "LVL_Z1_STR_HouseEastWall",
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||||
"status": "ok",
|
||||
@@ -2820,37 +2851,6 @@
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||||
"rarity": "",
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||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"name": "LVL_Z1_STR_HouseEastTop",
|
||||
"status": "ok",
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||||
"actor_name": "LVL_Z1_STR_HouseEastTop",
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||||
"asset_key": "Wall_400x100",
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||||
"asset_type": "static_mesh",
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||||
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||||
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||||
1.0,
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||||
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||||
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||||
"material": "MI_DevWhite",
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||||
"folder": "LVL_SuburbanV01/Z1_家/Structure",
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||||
"note": "",
|
||||
"trigger_radius": 0.0,
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||||
"interact_type": "",
|
||||
"rarity": "",
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||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"name": "LVL_Z1_STR_HouseNorthWall",
|
||||
"status": "ok",
|
||||
@@ -2860,7 +2860,7 @@
|
||||
"category": "STR",
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||||
"zone_id": "Z1",
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||||
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||||
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||||
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||||
],
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||||
@@ -2891,7 +2891,7 @@
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||||
"category": "STR",
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||||
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||||
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||||
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||||
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||||
],
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@@ -2985,7 +2985,7 @@
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||||
"zone_id": "Z1",
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||||
"location": [
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||||
500.0,
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||||
400.0,
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||||
300.0,
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||||
0.0
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||||
],
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||||
"rotation": [
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||||
@@ -2995,7 +2995,7 @@
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||||
],
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||||
"scale": [
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||||
1.0,
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||||
0.8,
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||||
1.0,
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||||
1.0
|
||||
],
|
||||
"material": "MI_DevGray",
|
||||
@@ -3041,14 +3041,14 @@
|
||||
"name": "LVL_Z1_PROP_ClothesPole_Beam",
|
||||
"status": "ok",
|
||||
"actor_name": "LVL_Z1_PROP_ClothesPole_Beam",
|
||||
"asset_key": "Beam_300",
|
||||
"asset_key": "Cube",
|
||||
"asset_type": "static_mesh",
|
||||
"category": "PROP",
|
||||
"zone_id": "Z1",
|
||||
"location": [
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||||
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||||
600.0,
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||||
180.0
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||||
160.0
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||||
],
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||||
"rotation": [
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||||
0.0,
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@@ -3056,13 +3056,13 @@
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||||
0.0
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||||
],
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||||
"scale": [
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||||
1.0,
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||||
1.0,
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||||
1.0
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||||
2.4,
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||||
0.05,
|
||||
0.05
|
||||
],
|
||||
"material": "MI_DevWhite",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Props",
|
||||
"note": "横杆",
|
||||
"note": "横杆(水平放置)",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
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||||
@@ -3089,11 +3089,11 @@
|
||||
"scale": [
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||||
0.05,
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||||
0.05,
|
||||
3.6
|
||||
1.6
|
||||
],
|
||||
"material": "MI_DevGray",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Props",
|
||||
"note": "支撑柱",
|
||||
"note": "支撑柱 160cm",
|
||||
"trigger_radius": 0.0,
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||||
"interact_type": "",
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||||
"rarity": "",
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||||
@@ -3120,11 +3120,11 @@
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||||
"scale": [
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||||
0.05,
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||||
0.05,
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||||
3.6
|
||||
1.6
|
||||
],
|
||||
"material": "MI_DevGray",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Props",
|
||||
"note": "支撑柱",
|
||||
"note": "支撑柱 160cm",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
@@ -4906,7 +4906,7 @@
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||||
"category": "STR",
|
||||
"zone_id": "Z2",
|
||||
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||||
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||||
1300.0,
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||||
700.0,
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||||
260.0
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||||
],
|
||||
@@ -4937,8 +4937,8 @@
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||||
"category": "PROP",
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||||
"zone_id": "Z2",
|
||||
"location": [
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||||
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||||
500.0,
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||||
1100.0,
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||||
360.0,
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||||
0.0
|
||||
],
|
||||
"rotation": [
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||||
@@ -4953,7 +4953,7 @@
|
||||
],
|
||||
"material": "MI_DevGlassWhite",
|
||||
"folder": "LVL_SuburbanV01/Z2_小卖部/Props",
|
||||
"note": "玻璃柜台",
|
||||
"note": "玻璃柜台,避开冰柜和门",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
@@ -5092,8 +5092,8 @@
|
||||
"category": "PROP",
|
||||
"zone_id": "Z2",
|
||||
"location": [
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||||
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||||
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||||
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||||
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|
||||
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|
||||
],
|
||||
"rotation": [
|
||||
@@ -5108,7 +5108,7 @@
|
||||
],
|
||||
"material": "MI_DevGray",
|
||||
"folder": "LVL_SuburbanV01/Z2_小卖部/Props",
|
||||
"note": "柜台角落",
|
||||
"note": "柜台东端上方",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
@@ -7086,9 +7086,9 @@
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||||
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||||
],
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||||
"scale": [
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||||
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||||
1.0,
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||||
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||||
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|
||||
0.7,
|
||||
0.5
|
||||
],
|
||||
"material": "",
|
||||
"folder": "LVL_SuburbanV01/Z3_主街道/Lighting",
|
||||
@@ -7117,9 +7117,9 @@
|
||||
0.0
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||||
],
|
||||
"scale": [
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||||
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||||
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||||
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||||
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||||
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|
||||
0.5
|
||||
],
|
||||
"material": "",
|
||||
"folder": "LVL_SuburbanV01/Z3_主街道/Lighting",
|
||||
@@ -7148,9 +7148,9 @@
|
||||
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||||
],
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
],
|
||||
"material": "",
|
||||
"folder": "LVL_SuburbanV01/Z3_主街道/Lighting",
|
||||
|
||||
@@ -2222,7 +2222,7 @@
|
||||
"zone_id": "Z1",
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||||
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||||
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||||
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||||
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||||
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||||
],
|
||||
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||||
@@ -2251,7 +2251,7 @@
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||||
"zone_id": "Z1",
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||||
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||||
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||||
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||||
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||||
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||||
],
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||||
"rotation": [
|
||||
@@ -2272,6 +2272,64 @@
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_SouthWall_03",
|
||||
"asset_key": "Wall_200x300",
|
||||
"asset_type": "static_mesh",
|
||||
"category": "STR",
|
||||
"zone_id": "Z1",
|
||||
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||||
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||||
-200.0,
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||||
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||||
],
|
||||
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|
||||
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||||
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||||
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||||
],
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||||
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||||
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|
||||
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|
||||
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|
||||
],
|
||||
"material": "MI_DevRed",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Structure",
|
||||
"note": "",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_WestWall_00",
|
||||
"asset_key": "Wall_200x300",
|
||||
"asset_type": "static_mesh",
|
||||
"category": "STR",
|
||||
"zone_id": "Z1",
|
||||
"location": [
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||||
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||||
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||||
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||||
],
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||||
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||||
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||||
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||||
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||||
],
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||||
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||||
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||||
1.0,
|
||||
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||||
],
|
||||
"material": "MI_DevRed",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Structure",
|
||||
"note": "",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_WestWall_01",
|
||||
"asset_key": "Wall_400x300",
|
||||
@@ -2330,6 +2388,35 @@
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_EastWall_00",
|
||||
"asset_key": "Wall_200x300",
|
||||
"asset_type": "static_mesh",
|
||||
"category": "STR",
|
||||
"zone_id": "Z1",
|
||||
"location": [
|
||||
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|
||||
-100.0,
|
||||
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||||
],
|
||||
"rotation": [
|
||||
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||||
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||||
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||||
],
|
||||
"scale": [
|
||||
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||||
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|
||||
1.0
|
||||
],
|
||||
"material": "MI_DevRed",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Structure",
|
||||
"note": "",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_EastWall_01",
|
||||
"asset_key": "Wall_400x300",
|
||||
@@ -2475,38 +2562,9 @@
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_GateDoor",
|
||||
"asset_key": "RotativeDoor_01",
|
||||
"asset_type": "static_mesh",
|
||||
"category": "STR",
|
||||
"zone_id": "Z1",
|
||||
"location": [
|
||||
500.0,
|
||||
780.0,
|
||||
0.0
|
||||
],
|
||||
"rotation": [
|
||||
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||||
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||||
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||||
],
|
||||
"scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"material": "MI_DevGreen",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Structure",
|
||||
"note": "",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_HouseSouthWall",
|
||||
"asset_key": "WallWindow_400x300",
|
||||
"asset_key": "Wall_400x300",
|
||||
"asset_type": "static_mesh",
|
||||
"category": "STR",
|
||||
"zone_id": "Z1",
|
||||
@@ -2540,7 +2598,7 @@
|
||||
"category": "STR",
|
||||
"zone_id": "Z1",
|
||||
"location": [
|
||||
600.0,
|
||||
700.0,
|
||||
30.0,
|
||||
0.0
|
||||
],
|
||||
@@ -2591,35 +2649,6 @@
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_HouseWestTop",
|
||||
"asset_key": "Wall_400x100",
|
||||
"asset_type": "static_mesh",
|
||||
"category": "STR",
|
||||
"zone_id": "Z1",
|
||||
"location": [
|
||||
200.0,
|
||||
220.0,
|
||||
300.0
|
||||
],
|
||||
"rotation": [
|
||||
0.0,
|
||||
90.0,
|
||||
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|
||||
],
|
||||
"scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"material": "MI_DevWhite",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Structure",
|
||||
"note": "",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_HouseEastWall",
|
||||
"asset_key": "Wall_400x300",
|
||||
@@ -2649,35 +2678,6 @@
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_HouseEastTop",
|
||||
"asset_key": "Wall_400x100",
|
||||
"asset_type": "static_mesh",
|
||||
"category": "STR",
|
||||
"zone_id": "Z1",
|
||||
"location": [
|
||||
780.0,
|
||||
220.0,
|
||||
300.0
|
||||
],
|
||||
"rotation": [
|
||||
0.0,
|
||||
90.0,
|
||||
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|
||||
],
|
||||
"scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"material": "MI_DevWhite",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Structure",
|
||||
"note": "",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
"source_ref": ""
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_STR_HouseNorthWall",
|
||||
"asset_key": "WallDoor_200x300",
|
||||
@@ -2685,7 +2685,7 @@
|
||||
"category": "STR",
|
||||
"zone_id": "Z1",
|
||||
"location": [
|
||||
400.0,
|
||||
300.0,
|
||||
410.0,
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||||
0.0
|
||||
],
|
||||
@@ -2714,7 +2714,7 @@
|
||||
"category": "STR",
|
||||
"zone_id": "Z1",
|
||||
"location": [
|
||||
600.0,
|
||||
590.0,
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||||
410.0,
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||||
0.0
|
||||
],
|
||||
@@ -2802,7 +2802,7 @@
|
||||
"zone_id": "Z1",
|
||||
"location": [
|
||||
500.0,
|
||||
400.0,
|
||||
300.0,
|
||||
0.0
|
||||
],
|
||||
"rotation": [
|
||||
@@ -2812,7 +2812,7 @@
|
||||
],
|
||||
"scale": [
|
||||
1.0,
|
||||
0.8,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"material": "MI_DevGray",
|
||||
@@ -2854,14 +2854,14 @@
|
||||
},
|
||||
{
|
||||
"actor_name": "LVL_Z1_PROP_ClothesPole_Beam",
|
||||
"asset_key": "Beam_300",
|
||||
"asset_key": "Cube",
|
||||
"asset_type": "static_mesh",
|
||||
"category": "PROP",
|
||||
"zone_id": "Z1",
|
||||
"location": [
|
||||
500.0,
|
||||
600.0,
|
||||
180.0
|
||||
160.0
|
||||
],
|
||||
"rotation": [
|
||||
0.0,
|
||||
@@ -2869,13 +2869,13 @@
|
||||
0.0
|
||||
],
|
||||
"scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
2.4,
|
||||
0.05,
|
||||
0.05
|
||||
],
|
||||
"material": "MI_DevWhite",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Props",
|
||||
"note": "横杆",
|
||||
"note": "横杆(水平放置)",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
@@ -2900,11 +2900,11 @@
|
||||
"scale": [
|
||||
0.05,
|
||||
0.05,
|
||||
3.6
|
||||
1.6
|
||||
],
|
||||
"material": "MI_DevGray",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Props",
|
||||
"note": "支撑柱",
|
||||
"note": "支撑柱 160cm",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
@@ -2929,11 +2929,11 @@
|
||||
"scale": [
|
||||
0.05,
|
||||
0.05,
|
||||
3.6
|
||||
1.6
|
||||
],
|
||||
"material": "MI_DevGray",
|
||||
"folder": "LVL_SuburbanV01/Z1_家/Props",
|
||||
"note": "支撑柱",
|
||||
"note": "支撑柱 160cm",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
@@ -4599,7 +4599,7 @@
|
||||
"category": "STR",
|
||||
"zone_id": "Z2",
|
||||
"location": [
|
||||
1400.0,
|
||||
1300.0,
|
||||
700.0,
|
||||
260.0
|
||||
],
|
||||
@@ -4628,8 +4628,8 @@
|
||||
"category": "PROP",
|
||||
"zone_id": "Z2",
|
||||
"location": [
|
||||
1200.0,
|
||||
500.0,
|
||||
1100.0,
|
||||
360.0,
|
||||
0.0
|
||||
],
|
||||
"rotation": [
|
||||
@@ -4644,7 +4644,7 @@
|
||||
],
|
||||
"material": "MI_DevGlassWhite",
|
||||
"folder": "LVL_SuburbanV01/Z2_小卖部/Props",
|
||||
"note": "玻璃柜台",
|
||||
"note": "玻璃柜台,避开冰柜和门",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
@@ -4773,8 +4773,8 @@
|
||||
"category": "PROP",
|
||||
"zone_id": "Z2",
|
||||
"location": [
|
||||
1350.0,
|
||||
540.0,
|
||||
1200.0,
|
||||
350.0,
|
||||
90.0
|
||||
],
|
||||
"rotation": [
|
||||
@@ -4789,7 +4789,7 @@
|
||||
],
|
||||
"material": "MI_DevGray",
|
||||
"folder": "LVL_SuburbanV01/Z2_小卖部/Props",
|
||||
"note": "柜台角落",
|
||||
"note": "柜台东端上方",
|
||||
"trigger_radius": 0.0,
|
||||
"interact_type": "",
|
||||
"rarity": "",
|
||||
@@ -6639,9 +6639,9 @@
|
||||
0.0
|
||||
],
|
||||
"scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
0.7,
|
||||
0.7,
|
||||
0.5
|
||||
],
|
||||
"material": "",
|
||||
"folder": "LVL_SuburbanV01/Z3_主街道/Lighting",
|
||||
@@ -6668,9 +6668,9 @@
|
||||
0.0
|
||||
],
|
||||
"scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
0.7,
|
||||
0.7,
|
||||
0.5
|
||||
],
|
||||
"material": "",
|
||||
"folder": "LVL_SuburbanV01/Z3_主街道/Lighting",
|
||||
@@ -6697,9 +6697,9 @@
|
||||
0.0
|
||||
],
|
||||
"scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
0.7,
|
||||
0.7,
|
||||
0.5
|
||||
],
|
||||
"material": "",
|
||||
"folder": "LVL_SuburbanV01/Z3_主街道/Lighting",
|
||||
@@ -6934,7 +6934,7 @@
|
||||
"Z1": 39,
|
||||
"Z7": 10
|
||||
},
|
||||
"unique_assets": 38,
|
||||
"unique_assets": 36,
|
||||
"asset_list": [
|
||||
"Barrel",
|
||||
"BarrierWall_200",
|
||||
@@ -6957,7 +6957,6 @@
|
||||
"GarageDoorOpen_01",
|
||||
"Monitor_01",
|
||||
"RoadLamp_01",
|
||||
"RotativeDoor_01",
|
||||
"SimpleTable_01",
|
||||
"SimpleTable_02",
|
||||
"TrashCans_01",
|
||||
@@ -6966,7 +6965,6 @@
|
||||
"WallDoorGarage_400x300",
|
||||
"WallDoor_200x300",
|
||||
"WallWindowSmall_200x300",
|
||||
"WallWindow_400x300",
|
||||
"Wall_100x300",
|
||||
"Wall_200x300",
|
||||
"Wall_400x100",
|
||||
|
||||
@@ -624,13 +624,23 @@ class BuildGuideParser:
|
||||
i += 1
|
||||
|
||||
def _parse_global_row(self, row: dict) -> Optional[ActorData]:
|
||||
"""解析全局物件行。"""
|
||||
"""解析全局物件行。支持可选的旋转和缩放列。"""
|
||||
name = clean_cell(row.get("Actor 名称", row.get("Actor名称", "")))
|
||||
if not name:
|
||||
return None
|
||||
|
||||
asset_key = clean_cell(row.get("资产", ""))
|
||||
location = parse_location(row.get("位置 (X,Y,Z)", row.get("位置", "")))
|
||||
|
||||
# 旋转(可选)
|
||||
rot_col = (row.get("旋转 (Pitch,Yaw,Roll)")
|
||||
or row.get("旋转 (P,Y,R)")
|
||||
or row.get("旋转", ""))
|
||||
rotation = parse_rotation(rot_col) if rot_col else (0.0, 0.0, 0.0)
|
||||
|
||||
# 缩放(可选)
|
||||
scale = parse_scale(row.get("缩放", "—"))
|
||||
|
||||
material = clean_cell(row.get("材质", ""))
|
||||
if material in ('—', '–', '-'):
|
||||
material = ""
|
||||
@@ -650,6 +660,8 @@ class BuildGuideParser:
|
||||
category=category,
|
||||
zone_id=zone_id,
|
||||
location=location,
|
||||
rotation=rotation,
|
||||
scale=scale,
|
||||
material=material,
|
||||
folder=self._get_folder(zone_id, category),
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user