fix(level-builder): 锚点补偿+旋转修复+天空盒+解析器去重
- asset_mapping: 38种BSP资产实测锚点+pivot_offset_xy自动补偿 - scene_builder: Rotator改关键字参数修正旋转轴映射 - scene_builder: spawn前XY锚点补偿(支持Yaw旋转) - scene_builder: 新增ExponentialHeightFog+大气效果后处理 - build_cmdline: 构建后自动添加雾+GameMode+DirectionalLight大气 - build_guide_parser: 去重+全局地面+旋转列名兼容+边界段范围修正 - BarrierWall实际尺寸修正(60×210非20×100) - 搭建指南: 全局地面中心坐标+西边界旋转统一+院门改双开门
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BSP 资产锚点检测结果
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============================================================
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Wall_400x300:
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min=(-0.0, -10.0, -0.0) max=(400.0, 10.0, 300.0) size=(400, 20, 300)
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default_size=(400, 20, 300) → pivot=OTHER (min=(-0,-10,-0), expected corner=0/center=-200)
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Wall_200x300:
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min=(-0.0, -10.0, -0.0) max=(200.0, 10.0, 300.0) size=(200, 20, 300)
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default_size=(200, 20, 300) → pivot=OTHER (min=(-0,-10,-0), expected corner=0/center=-100)
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Wall_100x300:
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min=(-0.0, -10.0, -0.0) max=(100.0, 10.0, 300.0) size=(100, 20, 300)
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default_size=(100, 20, 300) → pivot=OTHER (min=(-0,-10,-0), expected corner=0/center=-50)
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Wall_400x100:
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min=(-0.0, -10.0, -0.0) max=(400.0, 10.0, 100.0) size=(400, 20, 100)
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default_size=(400, 20, 100) → pivot=OTHER (min=(-0,-10,-0), expected corner=0/center=-200)
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WallDoor_200x300:
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min=(-0.0, -10.0, -0.0) max=(200.0, 10.0, 300.0) size=(200, 20, 300)
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default_size=(200, 20, 300) → pivot=OTHER (min=(-0,-10,-0), expected corner=0/center=-100)
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WallDoorGarage_400x300:
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min=(-0.0, -10.0, -0.0) max=(400.0, 10.0, 300.0) size=(400, 20, 300)
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default_size=(400, 20, 300) → pivot=OTHER (min=(-0,-10,-0), expected corner=0/center=-200)
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WallDoorDouble_400x300:
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min=(-0.0, -10.0, -0.0) max=(400.0, 10.0, 300.0) size=(400, 20, 300)
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default_size=(400, 20, 300) → pivot=OTHER (min=(-0,-10,-0), expected corner=0/center=-200)
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WallWindow_400x300:
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min=(-0.0, -10.0, -0.0) max=(400.0, 10.0, 300.0) size=(400, 20, 300)
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default_size=(400, 20, 300) → pivot=OTHER (min=(-0,-10,-0), expected corner=0/center=-200)
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WallWindowSmall_200x300:
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min=(-0.0, -10.0, -0.0) max=(200.0, 10.0, 300.0) size=(200, 20, 300)
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default_size=(200, 20, 300) → pivot=OTHER (min=(-0,-10,-0), expected corner=0/center=-100)
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Floor_1000x1000:
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min=(-0.0, -0.0, -20.0) max=(1000.0, 1000.0, 2.0) size=(1000, 1000, 22)
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default_size=(1000, 1000, 10) → pivot=OTHER (min=(-0,-0,-20), expected corner=0/center=-500)
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Floor_300x400:
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min=(-0.0, -0.0, -20.0) max=(300.0, 400.0, 2.0) size=(300, 400, 22)
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default_size=(300, 400, 10) → pivot=OTHER (min=(-0,-0,-20), expected corner=0/center=-150)
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Floor_200x300:
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min=(-0.0, -0.0, -20.0) max=(200.0, 300.0, 2.0) size=(200, 300, 22)
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default_size=(200, 300, 10) → pivot=OTHER (min=(-0,-0,-20), expected corner=0/center=-100)
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RotativeDoor_01:
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min=(-100.0, -12.0, -0.0) max=(0.0, 12.0, 216.0) size=(100, 24, 216)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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GarageDoorOpen_01:
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min=(-150.0, -224.5, 220.0) max=(150.0, 5.9, 296.4) size=(300, 230, 76)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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FakeWindowsFrame:
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min=(-70.0, 0.0, 96.0) max=(70.0, 14.0, 260.0) size=(140, 14, 164)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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BarrierWall_600:
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min=(0.0, -30.0, 0.0) max=(600.0, 30.0, 210.0) size=(600, 60, 210)
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default_size=(600, 20, 100) → pivot=OTHER (min=(0,-30,0), expected corner=0/center=-300)
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BarrierWall_200:
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min=(0.0, -30.0, 0.0) max=(200.0, 30.0, 210.0) size=(200, 60, 210)
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default_size=(200, 20, 100) → pivot=OTHER (min=(0,-30,0), expected corner=0/center=-100)
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Fence_Small_400:
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min=(-3.6, -3.0, -0.0) max=(403.6, 3.0, 111.6) size=(407, 6, 112)
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default_size=(400, 5, 100) → pivot=CORNER
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Beam_300:
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min=(-20.0, -20.0, 0.0) max=(20.0, 20.0, 300.0) size=(40, 40, 300)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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Building_01:
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min=(-925.0, -725.0, -0.0) max=(1025.0, 725.0, 4009.7) size=(1950, 1450, 4010)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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SimpleTable_01:
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min=(-80.6, -43.8, 0.0) max=(80.6, 43.8, 74.0) size=(161, 88, 74)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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SimpleTable_02:
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min=(-119.6, -49.8, 0.0) max=(119.6, 49.8, 74.0) size=(239, 100, 74)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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BedSingle:
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min=(-57.2, -1.2, 0.0) max=(59.0, 214.8, 68.0) size=(116, 216, 68)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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Monitor_01:
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min=(-27.4, -14.3, -0.0) max=(27.4, 4.5, 37.9) size=(55, 19, 38)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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Barrel:
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min=(-36.6, -36.6, -0.0) max=(36.6, 36.6, 111.8) size=(73, 73, 112)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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WoodenBox_Small:
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min=(-35.0, -35.0, -0.0) max=(35.0, 35.0, 70.0) size=(70, 70, 70)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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WoodenBox_Normal:
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min=(-45.0, -45.0, -0.0) max=(45.0, 45.0, 90.0) size=(90, 90, 90)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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WoodenPallet_01:
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min=(-94.2, -94.7, -0.0) max=(93.9, 94.1, 20.0) size=(188, 189, 20)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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Bucket_01:
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min=(-15.3, -13.9, -0.0) max=(15.3, 13.9, 26.5) size=(31, 28, 26)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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TrashCans_01:
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min=(-26.8, -41.3, -0.0) max=(26.8, 30.1, 118.1) size=(54, 71, 118)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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Container_Normal:
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min=(-122.4, -292.7, -0.0) max=(122.4, 292.7, 260.0) size=(245, 585, 260)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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Car01:
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min=(-80.0, -220.0, 0.0) max=(80.0, 200.0, 180.0) size=(160, 420, 180)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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Cube:
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min=(0.0, -0.0, 0.0) max=(100.0, 100.0, 100.0) size=(100, 100, 100)
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default_size=(100, 100, 100) → pivot=CORNER
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Cylinder:
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min=(-50.0, -50.0, -0.0) max=(50.0, 50.0, 100.0) size=(100, 100, 100)
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default_size=(100, 100, 100) → pivot=CENTER_BOTTOM
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CirclePlatform:
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min=(-48.1, -48.1, -0.0) max=(48.1, 48.1, 4.1) size=(96, 96, 4)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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Tree_01:
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min=(-352.3, -349.3, -0.0) max=(409.7, 454.0, 844.8) size=(762, 803, 845)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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RoadLamp_01:
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min=(-20.0, -14.2, -0.0) max=(20.0, 230.0, 850.0) size=(40, 244, 850)
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default_size=None → pivot=CENTER_BOTTOM? (no default_size, inferred)
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DisplayPanels_400x200:
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min=(-200.0, -0.0, -100.0) max=(200.0, 8.0, 100.0) size=(400, 8, 200)
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default_size=None → pivot=CENTER? (no default_size, inferred)
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@@ -1,7 +1,7 @@
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{
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"is_valid": true,
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"total": 265,
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"valid": 265,
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"total": 238,
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"valid": 238,
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"errors": [],
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"warnings": [],
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"missing_assets": [],
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@@ -0,0 +1,429 @@
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# 白模搭建报告 — 自动生成
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> 生成时间: 2026-06-08 17:52
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> 数据来源: 关卡-v01-搭建指南.md
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> 场景尺寸: 8000cm × 6000cm
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## 一、搭建概要
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- **总 Actor 数**: 238
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- 结构体 (STR): 95
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- 布景 (PROP): 53
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- 交互物 (INTR): 10
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- 收集品 (COLL): 9
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- 边界 (BND): 62
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- 光源 (LGT): 8
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- PlayerStart (PLAY): 1
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- 构建成功: 238
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- 构建失败: 0
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## 二、逐区域对照
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### Z1 家
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共 39 个 Actor
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| # | Actor 名称 | 资产 | 位置 | 缩放 | 材质 | 状态 |
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|---|-----------|------|------|------|------|------|
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| 1 | LVL_Z1_STR_SouthWall_01 | Wall_400x300 | (200,0,0) | — | MI_DevRed | ✅ |
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| 2 | LVL_Z1_STR_SouthWall_02 | Wall_400x300 | (600,0,0) | — | MI_DevRed | ✅ |
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| 3 | LVL_Z1_STR_WestWall_01 | Wall_400x300 | (0,200,0) | — | MI_DevRed | ✅ |
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| 4 | LVL_Z1_STR_WestWall_02 | Wall_400x300 | (0,600,0) | — | MI_DevRed | ✅ |
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| 5 | LVL_Z1_STR_EastWall_01 | Wall_400x300 | (980,200,0) | — | MI_DevRed | ✅ |
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| 6 | LVL_Z1_STR_EastWall_02 | Wall_400x300 | (980,600,0) | — | MI_DevRed | ✅ |
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| 7 | LVL_Z1_STR_NorthWall_West | Wall_400x300 | (200,780,0) | — | MI_DevRed | ✅ |
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| 8 | LVL_Z1_STR_NorthWall_Gate | WallDoorDouble_400x300 | (500,780,0) | — | MI_DevRed | ✅ |
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| 9 | LVL_Z1_STR_NorthWall_East | Wall_400x300 | (800,780,0) | — | MI_DevRed | ✅ |
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| 10 | LVL_Z1_STR_GateDoor | RotativeDoor_01 | (500,780,0) | — | MI_DevGreen | ✅ |
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| 11 | LVL_Z1_STR_HouseSouthWall | WallWindow_400x300 | (400,30,0) | — | MI_DevWhite | ✅ |
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| 12 | LVL_Z1_STR_HouseSouthWin | WallWindowSmall_200x300 | (600,30,0) | — | MI_DevWhite | ✅ |
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| 13 | LVL_Z1_STR_HouseWestWall | Wall_400x300 | (200,220,0) | — | MI_DevWhite | ✅ |
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| 14 | LVL_Z1_STR_HouseWestTop | Wall_400x100 | (200,220,300) | — | MI_DevWhite | ✅ |
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| 15 | LVL_Z1_STR_HouseEastWall | Wall_400x300 | (780,220,0) | — | MI_DevWhite | ✅ |
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| 16 | LVL_Z1_STR_HouseEastTop | Wall_400x100 | (780,220,300) | — | MI_DevWhite | ✅ |
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| 17 | LVL_Z1_STR_HouseNorthWall | WallDoor_200x300 | (400,410,0) | — | MI_DevWhite | ✅ |
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| 18 | LVL_Z1_STR_HouseNorthFill | Wall_400x300 | (600,410,0) | — | MI_DevWhite | ✅ |
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| 19 | LVL_Z1_STR_HouseRoof_01 | Floor_300x400 | (350,230,280) | — | MI_DevBrown | ✅ |
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| 20 | LVL_Z1_STR_HouseRoof_02 | Floor_300x400 | (650,230,280) | — | MI_DevBrown | ✅ |
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| 21 | LVL_Z1_STR_CourtyardFloor | Floor_1000x1000 | (500,400,0) | (1.00,0.80,1.00) | MI_DevGray | ✅ |
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| 22 | LVL_Z1_PROP_OldBicycle | Car01 | (100,650,0) | (0.20,0.20,0.20) | — | ✅ |
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| 23 | LVL_Z1_PROP_ClothesPole_Beam | Beam_300 | (500,600,180) | — | MI_DevWhite | ✅ |
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| 24 | LVL_Z1_PROP_ClothesPole_Pole1 | Cylinder | (380,600,0) | (0.05,0.05,3.60) | MI_DevGray | ✅ |
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| 25 | LVL_Z1_PROP_ClothesPole_Pole2 | Cylinder | (620,600,0) | (0.05,0.05,3.60) | MI_DevGray | ✅ |
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| 26 | LVL_Z1_PROP_JunkPile_Box1 | WoodenBox_Small | (850,100,0) | — | — | ✅ |
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| 27 | LVL_Z1_PROP_JunkPile_Box2 | WoodenBox_Small | (870,120,35) | — | — | ✅ |
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| 28 | LVL_Z1_PROP_JunkPile_Bucket | Bucket_01 | (890,80,0) | — | — | ✅ |
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| 29 | LVL_Z1_PROP_DoorMat | Cube | (480,740,0) | (0.60,0.40,0.02) | MI_DevGray | ✅ |
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| 30 | LVL_Z1_PROP_Fridge | Barrel | (720,80,0) | (0.30,0.30,1.60) | MI_DevWhite | ✅ |
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| 31 | LVL_Z1_PROP_TV | Monitor_01 | (320,80,45) | — | MI_DevGray | ✅ |
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| 32 | LVL_Z1_PROP_Desk | SimpleTable_01 | (300,70,0) | — | — | ✅ |
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| 33 | LVL_Z1_PROP_Bed | BedSingle | (350,250,0) | — | — | ✅ |
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| 34 | LVL_Z1_PROP_Calendar | Cube | (500,40,180) | (0.30,0.02,0.40) | MI_DevRed | ✅ |
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| 35 | LVL_Z1_PROP_TVStand | SimpleTable_02 | (320,55,0) | (0.85,0.75,0.67) | — | ✅ |
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| 36 | LVL_Z1_INTR_01_Fridge | Cube | (720,80,80) | (0.30,0.30,0.30) | MI_DevYellow | ✅ |
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| 37 | LVL_Z1_INTR_02_Gate | Cube | (500,780,0) | (0.30,0.30,0.30) | MI_DevYellow | ✅ |
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| 38 | LVL_Z1_INTR_06_TV | Cube | (320,80,70) | (0.30,0.30,0.30) | MI_DevYellow | ✅ |
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| 39 | LVL_Z1_COLL_10_CatEyeMarble | CirclePlatform | (870,140,0) | (0.03,0.03,0.03) | MI_DevYellow | ✅ |
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### Z2 小卖部
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共 26 个 Actor
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| # | Actor 名称 | 资产 | 位置 | 缩放 | 材质 | 状态 |
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|---|-----------|------|------|------|------|------|
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| 1 | LVL_Z2_STR_Floor | Floor_1000x1000 | (1300,500,0) | (0.60,0.60,1.00) | MI_DevGray | ✅ |
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| 2 | LVL_Z2_STR_SouthWall | Wall_400x300 | (1200,200,0) | — | MI_DevOrange | ✅ |
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| 3 | LVL_Z2_STR_SouthWall2 | Wall_200x300 | (1500,200,0) | — | MI_DevOrange | ✅ |
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| 4 | LVL_Z2_STR_WestWall | Wall_400x300 | (1000,400,0) | — | MI_DevOrange | ✅ |
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| 5 | LVL_Z2_STR_WestWallTop | Wall_400x100 | (1000,400,300) | — | MI_DevOrange | ✅ |
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| 6 | LVL_Z2_STR_EastWall | Wall_400x300 | (1580,400,0) | — | MI_DevOrange | ✅ |
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| 7 | LVL_Z2_STR_EastWallTop | Wall_400x100 | (1580,400,300) | — | MI_DevOrange | ✅ |
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| 8 | LVL_Z2_STR_NorthWall_West | Wall_200x300 | (1100,580,0) | — | MI_DevOrange | ✅ |
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| 9 | LVL_Z2_STR_NorthWall_Garage | WallDoorGarage_400x300 | (1300,580,0) | — | MI_DevOrange | ✅ |
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| 10 | LVL_Z2_STR_NorthWall_East | Wall_200x300 | (1500,580,0) | — | MI_DevOrange | ✅ |
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| 11 | LVL_Z2_STR_GarageDoor | GarageDoorOpen_01 | (1300,580,0) | — | MI_DevGray | ✅ |
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| 12 | LVL_Z2_STR_Roof_01 | Floor_300x400 | (1250,400,280) | — | MI_DevBrown | ✅ |
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| 13 | LVL_Z2_STR_Roof_02 | Floor_300x400 | (1350,400,280) | — | MI_DevBrown | ✅ |
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| 14 | LVL_Z2_STR_Awning_01 | Floor_200x300 | (1100,700,260) | — | MI_DevWhite | ✅ |
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| 15 | LVL_Z2_STR_Awning_02 | Floor_200x300 | (1400,700,260) | — | MI_DevWhite | ✅ |
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| 16 | LVL_Z2_PROP_Counter | Cube | (1200,500,0) | (2.00,0.60,0.90) | MI_DevGlassWhite | ✅ |
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| 17 | LVL_Z2_PROP_ShelfEast_01 | Fence_Small_400 | (1520,300,0) | (1.00,1.00,1.80) | MI_DevGray | ✅ |
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| 18 | LVL_Z2_PROP_ShelfEast_02 | Fence_Small_400 | (1520,300,180) | (1.00,1.00,1.80) | MI_DevGray | ✅ |
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| 19 | LVL_Z2_PROP_ShelfSouth | Fence_Small_400 | (1100,230,0) | (1.00,1.00,1.80) | MI_DevGray | ✅ |
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| 20 | LVL_Z2_PROP_Freezer | Container_Normal | (1050,400,0) | (0.25,0.15,0.40) | MI_DevWhite | ✅ |
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| 21 | LVL_Z2_PROP_SmallTV | Monitor_01 | (1350,540,90) | (0.60,0.60,0.60) | MI_DevGray | ✅ |
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| 22 | LVL_Z2_PROP_Signboard | Cube | (1150,610,280) | (3.00,0.05,0.40) | MI_DevBlue | ✅ |
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| 23 | LVL_Z2_PROP_CardRack | Cube | (1400,550,0) | (0.40,0.20,0.30) | MI_DevGray | ✅ |
|
||||
| 24 | LVL_Z2_INTR_05_ShopOwner | Cube | (1300,480,0) | (0.30,0.30,0.30) | MI_DevYellow | ✅ |
|
||||
| 25 | LVL_Z2_INTR_07_SnackShelf | Cube | (1520,350,90) | (0.30,0.30,0.30) | MI_DevYellow | ✅ |
|
||||
| 26 | LVL_Z2_COLL_09_BouncyBall | CirclePlatform | (1300,700,0) | (0.03,0.03,0.03) | MI_DevWhite | ✅ |
|
||||
|
||||
### Z3 主街道
|
||||
|
||||
共 42 个 Actor
|
||||
|
||||
| # | Actor 名称 | 资产 | 位置 | 缩放 | 材质 | 状态 |
|
||||
|---|-----------|------|------|------|------|------|
|
||||
| 1 | LVL_Z3_STR_Floor_01 | Floor_1000x1000 | (500,1050,0) | (1.00,0.50,1.00) | MI_DevGray | ✅ |
|
||||
| 2 | LVL_Z3_STR_Floor_02 | Floor_1000x1000 | (1500,1050,0) | (1.00,0.50,1.00) | MI_DevGray | ✅ |
|
||||
| 3 | LVL_Z3_STR_Floor_03 | Floor_1000x1000 | (2500,1050,0) | (1.00,0.50,1.00) | MI_DevGray | ✅ |
|
||||
| 4 | LVL_Z3_STR_Floor_04 | Floor_1000x1000 | (3500,1050,0) | (1.00,0.50,1.00) | MI_DevGray | ✅ |
|
||||
| 5 | LVL_Z3_STR_Floor_05 | Floor_1000x1000 | (4500,1050,0) | (1.00,0.50,1.00) | MI_DevGray | ✅ |
|
||||
| 6 | LVL_Z3_STR_SouthWall_C1 | Wall_400x300 | (1800,800,0) | — | MI_DevGray | ✅ |
|
||||
| 7 | LVL_Z3_STR_SouthWall_C2 | Wall_400x300 | (2200,800,0) | — | MI_DevGray | ✅ |
|
||||
| 8 | LVL_Z3_STR_SouthWall_C3 | Wall_400x300 | (2600,800,0) | — | MI_DevGray | ✅ |
|
||||
| 9 | LVL_Z3_STR_SouthWall_C4 | Wall_400x300 | (3000,800,0) | — | MI_DevGray | ✅ |
|
||||
| 10 | LVL_Z3_STR_SouthWall_C5 | Wall_400x300 | (3400,800,0) | — | MI_DevGray | ✅ |
|
||||
| 11 | LVL_Z3_STR_SouthWall_C6 | Wall_400x300 | (3800,800,0) | — | MI_DevGray | ✅ |
|
||||
| 12 | LVL_Z3_STR_SouthWall_D1 | Wall_400x300 | (4200,800,0) | — | MI_DevGray | ✅ |
|
||||
| 13 | LVL_Z3_STR_SouthWall_D2 | Wall_400x300 | (4600,800,0) | — | MI_DevGray | ✅ |
|
||||
| 14 | LVL_Z3_STR_NorthWall_A1 | Wall_400x300 | (200,1300,0) | — | MI_DevGray | ✅ |
|
||||
| 15 | LVL_Z3_STR_NorthWall_A2 | Wall_400x300 | (600,1300,0) | — | MI_DevGray | ✅ |
|
||||
| 16 | LVL_Z3_STR_NorthWall_A3 | Wall_400x300 | (1000,1300,0) | — | MI_DevGray | ✅ |
|
||||
| 17 | LVL_Z3_STR_NorthWall_A4 | Wall_400x300 | (1400,1300,0) | — | MI_DevGray | ✅ |
|
||||
| 18 | LVL_Z3_STR_NorthWall_A5 | Wall_400x300 | (1800,1300,0) | — | MI_DevGray | ✅ |
|
||||
| 19 | LVL_Z3_STR_NorthWall_A6 | Wall_200x300 | (2100,1300,0) | — | MI_DevGray | ✅ |
|
||||
| 20 | LVL_Z3_STR_NorthWall_C1 | Wall_400x300 | (2800,1300,0) | — | MI_DevGray | ✅ |
|
||||
| 21 | LVL_Z3_STR_NorthWall_C2 | Wall_400x300 | (3200,1300,0) | — | MI_DevGray | ✅ |
|
||||
| 22 | LVL_Z3_STR_NorthWall_C3 | Wall_100x300 | (3450,1300,0) | — | MI_DevGray | ✅ |
|
||||
| 23 | LVL_Z3_PROP_PhoneBooth | Cube | (1800,380,0) | (0.80,0.80,2.20) | MI_DevGray | ✅ |
|
||||
| 24 | LVL_Z3_PROP_Bicycle | Car01 | (2800,880,0) | (0.20,0.20,0.20) | — | ✅ |
|
||||
| 25 | LVL_Z3_PROP_ClothesPole | Beam_300 | (1200,1250,180) | — | MI_DevWhite | ✅ |
|
||||
| 26 | LVL_Z3_PROP_ClothesPolePole | Cylinder | (1200,1250,0) | (0.05,0.05,3.60) | MI_DevGray | ✅ |
|
||||
| 27 | LVL_Z3_PROP_SewerCover | CirclePlatform | (800,1050,0) | (0.12,0.12,0.02) | MI_DevGray | ✅ |
|
||||
| 28 | LVL_Z3_PROP_Graffiti | Cube | (3200,1270,100) | (1.20,0.05,0.80) | MI_DevYellow | ✅ |
|
||||
| 29 | LVL_Z3 PROP_AdWall | DisplayPanels_400x200 | (3800,1280,0) | — | MI_DevGray | ✅ |
|
||||
| 30 | LVL_Z3_PROP_TrashCan | TrashCans_01 | (4200,850,0) | — | MI_DevGreen | ✅ |
|
||||
| 31 | LVL_Z3_PROP_PoleWest | Cylinder | (1000,1050,0) | (0.04,0.04,12.00) | MI_DevGray | ✅ |
|
||||
| 32 | LVL_Z3_PROP_PoleEast | Cylinder | (3500,1050,0) | (0.04,0.04,12.00) | MI_DevGray | ✅ |
|
||||
| 33 | LVL_Z3_INTR_04_PhoneBooth | Cube | (1800,380,110) | (0.30,0.30,0.30) | MI_DevYellow | ✅ |
|
||||
| 34 | LVL_Z3_INTR_09_Graffiti | Cube | (3200,1270,140) | (0.30,0.30,0.30) | MI_DevYellow | ✅ |
|
||||
| 35 | LVL_Z3_COLL_08_IceFlowerMarble | CirclePlatform | (820,1060,0) | (0.03,0.03,0.03) | MI_DevWhite | ✅ |
|
||||
| 36 | LVL_Z3_LGT_StreetLight_01 | RoadLamp_01 | (1500,1050,0) | — | — | ✅ |
|
||||
| 37 | LVL_Z3_LGT_StreetLight_02 | RoadLamp_01 | (3000,1050,0) | — | — | ✅ |
|
||||
| 38 | LVL_Z3_LGT_StreetLight_03 | RoadLamp_01 | (4500,1050,0) | — | — | ✅ |
|
||||
| 39 | LVL_Z3_PROP_TrashCan_02 | TrashCans_01 | (2000,850,0) | — | MI_DevGreen | ✅ |
|
||||
| 40 | LVL_Z3_LGT_PointLight_01 | | (1500,1050,400) | — | — | ✅ |
|
||||
| 41 | LVL_Z3_LGT_PointLight_02 | | (3000,1050,400) | — | — | ✅ |
|
||||
| 42 | LVL_Z3_LGT_PointLight_03 | | (4500,1050,400) | — | — | ✅ |
|
||||
|
||||
### Z4 空地
|
||||
|
||||
共 20 个 Actor
|
||||
|
||||
| # | Actor 名称 | 资产 | 位置 | 缩放 | 材质 | 状态 |
|
||||
|---|-----------|------|------|------|------|------|
|
||||
| 1 | LVL_Z4_STR_Floor_01 | Floor_1000x1000 | (4000,1800,10) | (1.50,1.20,1.00) | MI_DevBrown | ✅ |
|
||||
| 2 | LVL_Z4_STR_EastBound_01 | BarrierWall_600 | (4980,1600,0) | — | MI_DevBlue | ✅ |
|
||||
| 3 | LVL_Z4_STR_EastBound_02 | BarrierWall_600 | (4980,2200,0) | — | MI_DevBlue | ✅ |
|
||||
| 4 | LVL_Z4_STR_NorthBound_01 | BarrierWall_600 | (3800,2480,0) | — | MI_DevBlue | ✅ |
|
||||
| 5 | LVL_Z4_STR_NorthBound_02 | BarrierWall_600 | (4400,2480,0) | — | MI_DevBlue | ✅ |
|
||||
| 6 | LVL_Z4_STR_NorthBound_03 | BarrierWall_200 | (4700,2480,0) | — | MI_DevBlue | ✅ |
|
||||
| 7 | LVL_Z4_STR_WestLowWall_01 | BarrierWall_200 | (3500,1500,0) | — | MI_DevGray | ✅ |
|
||||
| 8 | LVL_Z4_STR_WestLowWall_02 | BarrierWall_200 | (3500,1900,0) | — | MI_DevGray | ✅ |
|
||||
| 9 | LVL_Z4_STR_WestLowWall_03 | BarrierWall_200 | (3500,2300,0) | — | MI_DevGray | ✅ |
|
||||
| 10 | LVL_Z4_PROP_BigTree | Tree_01 | (4250,1900,10) | (1.20,1.20,1.20) | MI_DevFoliage | ✅ |
|
||||
| 11 | LVL_Z4_PROP_Bricks_01~05 | WoodenBox_Small | (0,0,0) | — | — | ✅ |
|
||||
| 12 | LVL_Z4_PROP_Puddle | Cube | (4600,1500,5) | (1.20,0.80,0.01) | MI_DevGlassBlue | ✅ |
|
||||
| 13 | LVL_Z4_PROP_MarbleCircle | CirclePlatform | (4100,1800,12) | (0.16,0.16,0.01) | MI_DevGray | ✅ |
|
||||
| 14 | LVL_Z4_PROP_Debris_01 | WoodenPallet_01 | (4800,2300,10) | — | — | ✅ |
|
||||
| 15 | LVL_Z4_PROP_Debris_02 | WoodenBox_Normal | (4850,2250,10) | — | — | ✅ |
|
||||
| 16 | LVL_Z4_INTR_03_BlueMarble | Cube | (3900,1700,10) | (0.30,0.30,0.30) | MI_DevYellow | ✅ |
|
||||
| 17 | LVL_Z4_INTR_08_SmallStone | Cube | (4550,1550,10) | (0.30,0.30,0.30) | MI_DevYellow | ✅ |
|
||||
| 18 | LVL_Z4_COLL_01_BlueMarble | CirclePlatform | (3900,1700,10) | (0.03,0.03,0.03) | MI_DevWhite | ✅ |
|
||||
| 19 | LVL_Z4_COLL_03_SmallStone | CirclePlatform | (4550,1550,10) | (0.03,0.03,0.03) | MI_DevWhite | ✅ |
|
||||
| 20 | LVL_Z4_COLL_04_LuZhishenCard | CirclePlatform | (3720,1610,10) | (0.03,0.03,0.03) | MI_DevYellow | ✅ |
|
||||
|
||||
### Z5 巷子
|
||||
|
||||
共 19 个 Actor
|
||||
|
||||
| # | Actor 名称 | 资产 | 位置 | 缩放 | 材质 | 状态 |
|
||||
|---|-----------|------|------|------|------|------|
|
||||
| 1 | LVL_Z5_STR_Floor_01 | Floor_1000x1000 | (2450,1800,0) | (0.30,1.00,1.00) | MI_DevGray | ✅ |
|
||||
| 2 | LVL_Z5_STR_Floor_02 | Floor_1000x1000 | (2450,2800,0) | (0.30,1.00,1.00) | MI_DevGray | ✅ |
|
||||
| 3 | LVL_Z5_STR_WestWall_01 | Wall_400x300 | (2300,1500,0) | — | MI_DevWhite | ✅ |
|
||||
| 4 | LVL_Z5_STR_WestWall_02 | Wall_400x300 | (2300,1900,0) | — | MI_DevWhite | ✅ |
|
||||
| 5 | LVL_Z5_STR_WestWall_03 | Wall_400x300 | (2300,2300,0) | — | MI_DevWhite | ✅ |
|
||||
| 6 | LVL_Z5_STR_WestWall_04 | Wall_400x300 | (2300,2700,0) | — | MI_DevWhite | ✅ |
|
||||
| 7 | LVL_Z5_STR_WestWall_05 | Wall_400x300 | (2300,3100,0) | — | MI_DevWhite | ✅ |
|
||||
| 8 | LVL_Z5_STR_EastWall_01 | Wall_400x300 | (2580,1500,0) | — | MI_DevWhite | ✅ |
|
||||
| 9 | LVL_Z5_STR_EastWall_02 | Wall_400x300 | (2580,1900,0) | — | MI_DevWhite | ✅ |
|
||||
| 10 | LVL_Z5_STR_EastWall_03 | Wall_400x300 | (2580,2300,0) | — | MI_DevWhite | ✅ |
|
||||
| 11 | LVL_Z5_STR_EastWall_04 | Wall_400x300 | (2580,2700,0) | — | MI_DevWhite | ✅ |
|
||||
| 12 | LVL_Z5_STR_EastWall_05 | Wall_400x300 | (2580,3100,0) | — | MI_DevWhite | ✅ |
|
||||
| 13 | LVL_Z5_PROP_WasteBox | WoodenBox_Small | (2380,2900,0) | — | — | ✅ |
|
||||
| 14 | LVL_Z5_PROP_SpiderWeb | Cube | (2305,2100,250) | (0.30,0.30,0.01) | MI_DevWhite | ✅ |
|
||||
| 15 | LVL_Z5_PROP_OldWindow | FakeWindowsFrame | (2310,2100,150) | — | MI_DevGray | ✅ |
|
||||
| 16 | LVL_Z5_PROP_FlowerPot | Cylinder | (2340,2100,150) | (0.20,0.20,0.25) | MI_DevGreen | ✅ |
|
||||
| 17 | LVL_Z5_PROP_Moss | Cube | (2400,2700,0) | (0.60,0.40,0.01) | MI_DevFoliage | ✅ |
|
||||
| 18 | LVL_Z5_INTR_10_WasteBox | Cube | (2380,2900,25) | (0.30,0.30,0.30) | MI_DevYellow | ✅ |
|
||||
| 19 | LVL_Z5_COLL_02_RedMarble | CirclePlatform | (2500,3000,0) | (0.03,0.03,0.03) | MI_DevWhite | ✅ |
|
||||
|
||||
### Z6 水塘边
|
||||
|
||||
共 16 个 Actor
|
||||
|
||||
| # | Actor 名称 | 资产 | 位置 | 缩放 | 材质 | 状态 |
|
||||
|---|-----------|------|------|------|------|------|
|
||||
| 1 | LVL_Z6_STR_GroundSouth | Floor_1000x1000 | (2350,3475,0) | (1.50,0.35,1.00) | MI_DevBrown | ✅ |
|
||||
| 2 | LVL_Z6_STR_GroundEast | Floor_1000x1000 | (3075,4000,0) | (0.15,0.80,1.00) | MI_DevBrown | ✅ |
|
||||
| 3 | LVL_Z6_STR_GroundWest | Floor_1000x1000 | (1675,4000,0) | (0.15,0.80,1.00) | MI_DevBrown | ✅ |
|
||||
| 4 | LVL_Z6_STR_Water | Floor_1000x1000 | (2350,4000,-20) | (1.20,0.80,0.50) | MI_DevSkyBlue | ✅ |
|
||||
| 5 | LVL_Z6_STR_EastBound_01 | BarrierWall_600 | (3080,3600,0) | — | MI_DevBlue | ✅ |
|
||||
| 6 | LVL_Z6_STR_EastBound_02 | BarrierWall_600 | (3080,4200,0) | — | MI_DevBlue | ✅ |
|
||||
| 7 | LVL_Z6_STR_NorthBound_01 | BarrierWall_600 | (1900,4680,0) | — | MI_DevBlue | ✅ |
|
||||
| 8 | LVL_Z6_STR_NorthBound_02 | BarrierWall_600 | (2500,4680,0) | — | MI_DevBlue | ✅ |
|
||||
| 9 | LVL_Z6_STR_NorthBound_03 | BarrierWall_200 | (2800,4680,0) | — | MI_DevBlue | ✅ |
|
||||
| 10 | LVL_Z6_PROP_Reeds_S1~5 | Cylinder | (1800,3600,0) | (0.08,0.08,2.00) | MI_DevFoliage | ✅ |
|
||||
| 11 | LVL_Z6_PROP_Reeds_S2_1~5 | Cylinder | (2700,3600,0) | (0.08,0.08,2.00) | MI_DevFoliage | ✅ |
|
||||
| 12 | LVL_Z6_PROP_Reeds_E_1~3 | Cylinder | (2900,4100,0) | (0.08,0.08,1.60) | MI_DevFoliage | ✅ |
|
||||
| 13 | LVL_Z6_PROP_LilyPad_1~4 | CirclePlatform | (2200,3900,-18) | (0.06,0.06,0.01) | MI_DevGreen | ✅ |
|
||||
| 14 | LVL_Z6_PROP_Frog | Cube | (2100,3680,0) | (0.05,0.05,0.04) | MI_DevGreen | ✅ |
|
||||
| 15 | LVL_Z6_COLL_05_CandyWrapper | CirclePlatform | (2000,3500,0) | (0.03,0.03,0.03) | MI_DevWhite | ✅ |
|
||||
| 16 | LVL_Z6_COLL_06_Eraser | CirclePlatform | (2500,3450,0) | (0.03,0.03,0.03) | MI_DevWhite | ✅ |
|
||||
|
||||
### Z7 老居民楼
|
||||
|
||||
共 10 个 Actor
|
||||
|
||||
| # | Actor 名称 | 资产 | 位置 | 缩放 | 材质 | 状态 |
|
||||
|---|-----------|------|------|------|------|------|
|
||||
| 1 | LVL_Z7_STR_Building | Building_01 | (6400,800,0) | — | MI_DevGray | ✅ |
|
||||
| 2 | LVL_Z7_STR_CollisionFront | Wall_400x300 | (6200,150,0) | — | MI_DevGray | ✅ |
|
||||
| 3 | LVL_Z7_STR_CollisionFront2 | Wall_400x300 | (6600,150,0) | — | MI_DevGray | ✅ |
|
||||
| 4 | LVL_Z7_STR_CollisionFront3 | Wall_400x300 | (7000,150,0) | — | MI_DevGray | ✅ |
|
||||
| 5 | LVL_Z7_STR_CollisionSide | Wall_400x300 | (5750,400,0) | — | MI_DevGray | ✅ |
|
||||
| 6 | LVL_Z7_STR_CollisionSide2 | Wall_400x300 | (5750,800,0) | — | MI_DevGray | ✅ |
|
||||
| 7 | LVL_Z7_PROP_ClothesPole_01 | Beam_300 | (6100,190,800) | — | MI_DevWhite | ✅ |
|
||||
| 8 | LVL_Z7_PROP_ClothesPole_02 | Beam_300 | (6500,190,1200) | — | MI_DevWhite | ✅ |
|
||||
| 9 | LVL_Z7_PROP_ClothesPole_03 | Beam_300 | (6900,190,1600) | — | MI_DevWhite | ✅ |
|
||||
| 10 | LVL_Z7_PROP_TrashCan | TrashCans_01 | (6000,140,0) | — | MI_DevGreen | ✅ |
|
||||
|
||||
### GLOBAL 全局
|
||||
|
||||
共 66 个 Actor
|
||||
|
||||
| # | Actor 名称 | 资产 | 位置 | 缩放 | 材质 | 状态 |
|
||||
|---|-----------|------|------|------|------|------|
|
||||
| 1 | LVL_Global_GroundFloor | Floor_1000x1000 | (4000,3000,-5) | (8.00,6.00,1.00) | MI_DevGray | ✅ |
|
||||
| 2 | LVL_BND_West_01 | Wall_400x300 | (0,200,0) | — | MI_DevRed | ✅ |
|
||||
| 3 | LVL_BND_West_02 | Wall_400x300 | (0,600,0) | — | MI_DevRed | ✅ |
|
||||
| 4 | LVL_BND_West_03 | Wall_400x300 | (0,1000,0) | — | MI_DevRed | ✅ |
|
||||
| 5 | LVL_BND_West_04 | Wall_400x300 | (0,1400,0) | — | MI_DevRed | ✅ |
|
||||
| 6 | LVL_BND_West_05 | Wall_400x300 | (0,1800,0) | — | MI_DevRed | ✅ |
|
||||
| 7 | LVL_BND_West_06 | Wall_400x300 | (0,2200,0) | — | MI_DevRed | ✅ |
|
||||
| 8 | LVL_BND_West_07 | Wall_400x300 | (0,2600,0) | — | MI_DevRed | ✅ |
|
||||
| 9 | LVL_BND_West_08 | Wall_400x300 | (0,3000,0) | — | MI_DevRed | ✅ |
|
||||
| 10 | LVL_BND_West_09 | Wall_400x300 | (0,3400,0) | — | MI_DevRed | ✅ |
|
||||
| 11 | LVL_BND_West_10 | Wall_400x300 | (0,3800,0) | — | MI_DevRed | ✅ |
|
||||
| 12 | LVL_BND_West_11 | Wall_400x300 | (0,4200,0) | — | MI_DevRed | ✅ |
|
||||
| 13 | LVL_BND_West_12 | Wall_400x300 | (0,4600,0) | — | MI_DevRed | ✅ |
|
||||
| 14 | LVL_BND_West_13 | Wall_400x300 | (0,5000,0) | — | MI_DevRed | ✅ |
|
||||
| 15 | LVL_BND_West_14 | Wall_400x300 | (0,5400,0) | — | MI_DevRed | ✅ |
|
||||
| 16 | LVL_BND_West_15 | Wall_400x300 | (0,5800,0) | — | MI_DevRed | ✅ |
|
||||
| 17 | LVL_BND_East_01 | Wall_400x300 | (8000,200,0) | — | MI_DevBlue | ✅ |
|
||||
| 18 | LVL_BND_East_02 | Wall_400x300 | (8000,600,0) | — | MI_DevBlue | ✅ |
|
||||
| 19 | LVL_BND_East_03 | Wall_400x300 | (8000,1000,0) | — | MI_DevBlue | ✅ |
|
||||
| 20 | LVL_BND_East_04 | Wall_400x300 | (8000,1400,0) | — | MI_DevBlue | ✅ |
|
||||
| 21 | LVL_BND_East_05 | Wall_400x300 | (8000,1800,0) | — | MI_DevBlue | ✅ |
|
||||
| 22 | LVL_BND_East_06 | Wall_400x300 | (8000,2200,0) | — | MI_DevBlue | ✅ |
|
||||
| 23 | LVL_BND_East_07 | Wall_400x300 | (8000,2600,0) | — | MI_DevBlue | ✅ |
|
||||
| 24 | LVL_BND_East_08 | Wall_400x300 | (8000,3000,0) | — | MI_DevBlue | ✅ |
|
||||
| 25 | LVL_BND_East_09 | Wall_400x300 | (8000,3400,0) | — | MI_DevBlue | ✅ |
|
||||
| 26 | LVL_BND_East_10 | Wall_400x300 | (8000,3800,0) | — | MI_DevBlue | ✅ |
|
||||
| 27 | LVL_BND_East_11 | Wall_400x300 | (8000,4200,0) | — | MI_DevBlue | ✅ |
|
||||
| 28 | LVL_BND_East_12 | Wall_400x300 | (8000,4600,0) | — | MI_DevBlue | ✅ |
|
||||
| 29 | LVL_BND_East_13 | Wall_400x300 | (8000,5000,0) | — | MI_DevBlue | ✅ |
|
||||
| 30 | LVL_BND_East_14 | Wall_400x300 | (8000,5400,0) | — | MI_DevBlue | ✅ |
|
||||
| 31 | LVL_BND_East_15 | Wall_400x300 | (8000,5800,0) | — | MI_DevBlue | ✅ |
|
||||
| 32 | LVL_BND_North_01 | Wall_400x300 | (200,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 33 | LVL_BND_North_02 | Wall_400x300 | (600,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 34 | LVL_BND_North_03 | Wall_400x300 | (1000,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 35 | LVL_BND_North_04 | Wall_400x300 | (1400,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 36 | LVL_BND_North_05 | Wall_400x300 | (1800,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 37 | LVL_BND_North_06 | Wall_400x300 | (2200,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 38 | LVL_BND_North_07 | Wall_400x300 | (2600,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 39 | LVL_BND_North_08 | Wall_400x300 | (3000,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 40 | LVL_BND_North_09 | Wall_400x300 | (3400,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 41 | LVL_BND_North_10 | Wall_400x300 | (3800,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 42 | LVL_BND_North_11 | Wall_400x300 | (4200,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 43 | LVL_BND_North_12 | Wall_400x300 | (4600,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 44 | LVL_BND_North_13 | Wall_400x300 | (5000,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 45 | LVL_BND_North_14 | Wall_400x300 | (5400,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 46 | LVL_BND_North_15 | Wall_400x300 | (5800,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 47 | LVL_BND_North_16 | Wall_400x300 | (6200,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 48 | LVL_BND_North_17 | Wall_400x300 | (6600,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 49 | LVL_BND_North_18 | Wall_400x300 | (7000,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 50 | LVL_BND_North_19 | Wall_400x300 | (7400,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 51 | LVL_BND_North_20 | Wall_400x300 | (7800,6000,0) | — | MI_DevBlue | ✅ |
|
||||
| 52 | LVL_BND_South_01 | Wall_400x300 | (1800,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 53 | LVL_BND_South_02 | Wall_400x300 | (2200,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 54 | LVL_BND_South_03 | Wall_400x300 | (2600,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 55 | LVL_BND_South_04 | Wall_400x300 | (3000,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 56 | LVL_BND_South_05 | Wall_400x300 | (3400,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 57 | LVL_BND_South_06 | Wall_400x300 | (3800,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 58 | LVL_BND_South_07 | Wall_400x300 | (4200,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 59 | LVL_BND_South_08 | Wall_400x300 | (4600,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 60 | LVL_BND_South_09 | Wall_400x300 | (5000,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 61 | LVL_BND_South_10 | Wall_400x300 | (5400,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 62 | LVL_BND_South_11 | Wall_400x300 | (7200,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 63 | LVL_BND_South_12 | Wall_400x300 | (7600,0,0) | — | MI_DevBlue | ✅ |
|
||||
| 64 | LVL_Global_DirectionalLight | | (0,0,500) | — | — | ✅ |
|
||||
| 65 | LVL_Global_SkyLight | | (0,0,0) | — | — | ✅ |
|
||||
| 66 | LVL_PlayerStart | | (500,720,0) | — | — | ✅ |
|
||||
|
||||
## 三、资产使用统计
|
||||
|
||||
| 资产名 | 使用次数 |
|
||||
|--------|---------|
|
||||
| Wall_400x300 | 106 |
|
||||
| Cube | 21 |
|
||||
| Floor_1000x1000 | 15 |
|
||||
| CirclePlatform | 12 |
|
||||
| Cylinder | 9 |
|
||||
| BarrierWall_600 | 8 |
|
||||
| Beam_300 | 5 |
|
||||
| BarrierWall_200 | 5 |
|
||||
| Wall_400x100 | 4 |
|
||||
| Floor_300x400 | 4 |
|
||||
| WoodenBox_Small | 4 |
|
||||
| Wall_200x300 | 4 |
|
||||
| TrashCans_01 | 3 |
|
||||
| Fence_Small_400 | 3 |
|
||||
| RoadLamp_01 | 3 |
|
||||
| Car01 | 2 |
|
||||
| Monitor_01 | 2 |
|
||||
| Floor_200x300 | 2 |
|
||||
| WallDoorDouble_400x300 | 1 |
|
||||
| RotativeDoor_01 | 1 |
|
||||
| WallWindow_400x300 | 1 |
|
||||
| WallWindowSmall_200x300 | 1 |
|
||||
| WallDoor_200x300 | 1 |
|
||||
| Bucket_01 | 1 |
|
||||
| Barrel | 1 |
|
||||
| SimpleTable_01 | 1 |
|
||||
| BedSingle | 1 |
|
||||
| SimpleTable_02 | 1 |
|
||||
| Wall_100x300 | 1 |
|
||||
| DisplayPanels_400x200 | 1 |
|
||||
| WallDoorGarage_400x300 | 1 |
|
||||
| GarageDoorOpen_01 | 1 |
|
||||
| Container_Normal | 1 |
|
||||
| Tree_01 | 1 |
|
||||
| WoodenPallet_01 | 1 |
|
||||
| WoodenBox_Normal | 1 |
|
||||
| FakeWindowsFrame | 1 |
|
||||
| Building_01 | 1 |
|
||||
|
||||
## 四、缩放记录
|
||||
|
||||
| Actor 名称 | 资产 | 缩放 | 实际尺寸 (cm) |
|
||||
|-----------|------|------|-------------|
|
||||
| LVL_Global_GroundFloor | Floor_1000x1000 | (8.00,6.00,1.00) | 8000×6000×10 |
|
||||
| LVL_Z2_STR_Floor | Floor_1000x1000 | (0.60,0.60,1.00) | 600×600×10 |
|
||||
| LVL_Z3_STR_Floor_01 | Floor_1000x1000 | (1.00,0.50,1.00) | 1000×500×10 |
|
||||
| LVL_Z3_STR_Floor_02 | Floor_1000x1000 | (1.00,0.50,1.00) | 1000×500×10 |
|
||||
| LVL_Z3_STR_Floor_03 | Floor_1000x1000 | (1.00,0.50,1.00) | 1000×500×10 |
|
||||
| LVL_Z3_STR_Floor_04 | Floor_1000x1000 | (1.00,0.50,1.00) | 1000×500×10 |
|
||||
| LVL_Z3_STR_Floor_05 | Floor_1000x1000 | (1.00,0.50,1.00) | 1000×500×10 |
|
||||
| LVL_Z4_STR_Floor_01 | Floor_1000x1000 | (1.50,1.20,1.00) | 1500×1200×10 |
|
||||
| LVL_Z5_STR_Floor_01 | Floor_1000x1000 | (0.30,1.00,1.00) | 300×1000×10 |
|
||||
| LVL_Z5_STR_Floor_02 | Floor_1000x1000 | (0.30,1.00,1.00) | 300×1000×10 |
|
||||
| LVL_Z6_STR_GroundSouth | Floor_1000x1000 | (1.50,0.35,1.00) | 1500×350×10 |
|
||||
| LVL_Z6_STR_GroundEast | Floor_1000x1000 | (0.15,0.80,1.00) | 150×800×10 |
|
||||
| LVL_Z6_STR_GroundWest | Floor_1000x1000 | (0.15,0.80,1.00) | 150×800×10 |
|
||||
| LVL_Z6_STR_Water | Floor_1000x1000 | (1.20,0.80,0.50) | 1200×800×5 |
|
||||
| LVL_Z1_STR_CourtyardFloor | Floor_1000x1000 | (1.00,0.80,1.00) | 1000×800×10 |
|
||||
| LVL_Z1_PROP_OldBicycle | Car01 | (0.20,0.20,0.20) | (默认尺寸未知) |
|
||||
| LVL_Z1_PROP_ClothesPole_Pole1 | Cylinder | (0.05,0.05,3.60) | 5×5×360 |
|
||||
| LVL_Z1_PROP_ClothesPole_Pole2 | Cylinder | (0.05,0.05,3.60) | 5×5×360 |
|
||||
| LVL_Z1_PROP_DoorMat | Cube | (0.60,0.40,0.02) | 60×40×2 |
|
||||
| LVL_Z1_PROP_Fridge | Barrel | (0.30,0.30,1.60) | (默认尺寸未知) |
|
||||
| LVL_Z1_PROP_Calendar | Cube | (0.30,0.02,0.40) | 30×2×40 |
|
||||
| LVL_Z1_PROP_TVStand | SimpleTable_02 | (0.85,0.75,0.67) | (默认尺寸未知) |
|
||||
| LVL_Z1_INTR_01_Fridge | Cube | (0.30,0.30,0.30) | 30×30×30 |
|
||||
| LVL_Z1_INTR_02_Gate | Cube | (0.30,0.30,0.30) | 30×30×30 |
|
||||
| LVL_Z1_INTR_06_TV | Cube | (0.30,0.30,0.30) | 30×30×30 |
|
||||
| LVL_Z1_COLL_10_CatEyeMarble | CirclePlatform | (0.03,0.03,0.03) | (默认尺寸未知) |
|
||||
| LVL_Z3_PROP_PhoneBooth | Cube | (0.80,0.80,2.20) | 80×80×220 |
|
||||
| LVL_Z3_PROP_Bicycle | Car01 | (0.20,0.20,0.20) | (默认尺寸未知) |
|
||||
| LVL_Z3_PROP_ClothesPolePole | Cylinder | (0.05,0.05,3.60) | 5×5×360 |
|
||||
| LVL_Z3_PROP_SewerCover | CirclePlatform | (0.12,0.12,0.02) | (默认尺寸未知) |
|
||||
| LVL_Z3_PROP_Graffiti | Cube | (1.20,0.05,0.80) | 120×5×80 |
|
||||
| LVL_Z3_PROP_PoleWest | Cylinder | (0.04,0.04,12.00) | 4×4×1200 |
|
||||
| LVL_Z3_PROP_PoleEast | Cylinder | (0.04,0.04,12.00) | 4×4×1200 |
|
||||
| LVL_Z3_INTR_04_PhoneBooth | Cube | (0.30,0.30,0.30) | 30×30×30 |
|
||||
| LVL_Z3_INTR_09_Graffiti | Cube | (0.30,0.30,0.30) | 30×30×30 |
|
||||
| LVL_Z3_COLL_08_IceFlowerMarble | CirclePlatform | (0.03,0.03,0.03) | (默认尺寸未知) |
|
||||
| LVL_Z2_PROP_Counter | Cube | (2.00,0.60,0.90) | 200×60×90 |
|
||||
| LVL_Z2_PROP_ShelfEast_01 | Fence_Small_400 | (1.00,1.00,1.80) | 400×5×180 |
|
||||
| LVL_Z2_PROP_ShelfEast_02 | Fence_Small_400 | (1.00,1.00,1.80) | 400×5×180 |
|
||||
| LVL_Z2_PROP_ShelfSouth | Fence_Small_400 | (1.00,1.00,1.80) | 400×5×180 |
|
||||
| LVL_Z2_PROP_Freezer | Container_Normal | (0.25,0.15,0.40) | (默认尺寸未知) |
|
||||
| LVL_Z2_PROP_SmallTV | Monitor_01 | (0.60,0.60,0.60) | (默认尺寸未知) |
|
||||
| LVL_Z2_PROP_Signboard | Cube | (3.00,0.05,0.40) | 300×5×40 |
|
||||
| LVL_Z2_PROP_CardRack | Cube | (0.40,0.20,0.30) | 40×20×30 |
|
||||
| LVL_Z2_INTR_05_ShopOwner | Cube | (0.30,0.30,0.30) | 30×30×30 |
|
||||
| LVL_Z2_INTR_07_SnackShelf | Cube | (0.30,0.30,0.30) | 30×30×30 |
|
||||
| LVL_Z2_COLL_09_BouncyBall | CirclePlatform | (0.03,0.03,0.03) | (默认尺寸未知) |
|
||||
| LVL_Z4_PROP_BigTree | Tree_01 | (1.20,1.20,1.20) | (默认尺寸未知) |
|
||||
| LVL_Z4_PROP_Puddle | Cube | (1.20,0.80,0.01) | 120×80×1 |
|
||||
| LVL_Z4_PROP_MarbleCircle | CirclePlatform | (0.16,0.16,0.01) | (默认尺寸未知) |
|
||||
| LVL_Z4_INTR_03_BlueMarble | Cube | (0.30,0.30,0.30) | 30×30×30 |
|
||||
| LVL_Z4_INTR_08_SmallStone | Cube | (0.30,0.30,0.30) | 30×30×30 |
|
||||
| LVL_Z4_COLL_01_BlueMarble | CirclePlatform | (0.03,0.03,0.03) | (默认尺寸未知) |
|
||||
| LVL_Z4_COLL_03_SmallStone | CirclePlatform | (0.03,0.03,0.03) | (默认尺寸未知) |
|
||||
| LVL_Z4_COLL_04_LuZhishenCard | CirclePlatform | (0.03,0.03,0.03) | (默认尺寸未知) |
|
||||
| LVL_Z5_PROP_SpiderWeb | Cube | (0.30,0.30,0.01) | 30×30×1 |
|
||||
| LVL_Z5_PROP_FlowerPot | Cylinder | (0.20,0.20,0.25) | 20×20×25 |
|
||||
| LVL_Z5_PROP_Moss | Cube | (0.60,0.40,0.01) | 60×40×1 |
|
||||
| LVL_Z5_INTR_10_WasteBox | Cube | (0.30,0.30,0.30) | 30×30×30 |
|
||||
| LVL_Z5_COLL_02_RedMarble | CirclePlatform | (0.03,0.03,0.03) | (默认尺寸未知) |
|
||||
| LVL_Z6_PROP_Reeds_S1~5 | Cylinder | (0.08,0.08,2.00) | 8×8×200 |
|
||||
| LVL_Z6_PROP_Reeds_S2_1~5 | Cylinder | (0.08,0.08,2.00) | 8×8×200 |
|
||||
| LVL_Z6_PROP_Reeds_E_1~3 | Cylinder | (0.08,0.08,1.60) | 8×8×160 |
|
||||
| LVL_Z6_PROP_LilyPad_1~4 | CirclePlatform | (0.06,0.06,0.01) | (默认尺寸未知) |
|
||||
| LVL_Z6_PROP_Frog | Cube | (0.05,0.05,0.04) | 5×5×4 |
|
||||
| LVL_Z6_COLL_05_CandyWrapper | CirclePlatform | (0.03,0.03,0.03) | (默认尺寸未知) |
|
||||
| LVL_Z6_COLL_06_Eraser | CirclePlatform | (0.03,0.03,0.03) | (默认尺寸未知) |
|
||||
Reference in New Issue
Block a user