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ChildHood/output/asset-catalog/asset_database.json
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"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
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"facing_direction": null,
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"function_description": "障碍物,阻挡路径",
"placement_notes": "放置于需要阻挡路径的位置",
"interaction_hints": [],
"plausible_substitutes": null
}
},
"SM_BarrierRounded01_45_800cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_800cm.SM_BarrierRounded01_45_800cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-404.0,
-284.259,
-3.797
],
"max": [
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-2.0,
100.0
],
"size": [
122.571,
282.258,
103.797
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
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},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
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"function_description": "障碍物,阻挡路径",
"placement_notes": "放置于需要阻挡路径的位置",
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"plausible_substitutes": null
}
},
"SM_BarrierRounded01_90_200cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_200cm.SM_BarrierRounded01_90_200cm",
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"max": [
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100.0
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},
"pivot": {
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"offset_xy": [
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},
"mesh_complexity": {
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},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "障碍物,阻挡路径",
"placement_notes": "放置于需要阻挡路径的位置",
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"plausible_substitutes": null
}
},
"SM_BarrierRounded01_90_400cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_400cm.SM_BarrierRounded01_90_400cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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"max": [
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-2.0,
100.0
],
"size": [
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202.0,
103.797
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "障碍物,阻挡路径",
"placement_notes": "放置于需要阻挡路径的位置",
"interaction_hints": [],
"plausible_substitutes": null
}
},
"SM_BarrierRounded01_90_600cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_600cm.SM_BarrierRounded01_90_600cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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"max": [
-1.999,
-2.0,
100.0
],
"size": [
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302.0,
103.797
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
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"num_lods": 1,
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},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "90度转角圆弧护栏,半径600厘米,用于建筑或平台边缘的安全防护。",
"placement_notes": "锚点位于中心偏移位置,放置时需注意对齐转角中心点;建议与直段护栏拼接使用。",
"interaction_hints": [
"decoration",
"pass_through"
],
"plausible_substitutes": "可使用多个Cube沿圆弧旋转拼接,或使用圆柱体截取四分之一并配合材质近似替代。"
}
},
"SM_BarrierRounded01_90_800cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_800cm.SM_BarrierRounded01_90_800cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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-3.797
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"max": [
-1.999,
-2.0,
100.029
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"size": [
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103.826
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},
"pivot": {
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"offset_xy": [
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},
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"num_verts": null,
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"material_slots": [
{
"index": 0,
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"material_name": "MI_DevOrange"
},
{
"index": 1,
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}
],
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"tags": {
"style": [
"architecture",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
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"facing_direction": null,
"surface_height_cm": null,
"function_description": "90度转角圆弧护栏,半径800厘米,用于宽阔平台边缘的安全防护。",
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"pass_through"
],
"plausible_substitutes": "使用多段Box几何体沿圆形路径旋转拼接,或缩放的圆柱体近似替代。"
}
},
"SM_BarrierRounded02_45_200cm": {
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"max": [
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90.0
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100.0
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
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"material_slots": [
{
"index": 0,
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{
"index": 1,
"slot_name": "M_DevWhite",
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},
{
"index": 2,
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],
"sockets": [],
"tags": {
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],
"scene": [
"architecture",
"construction"
]
},
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"facing_direction": null,
"surface_height_cm": null,
"function_description": "圆形障碍物",
"placement_notes": "放置于需要阻挡的地方",
"interaction_hints": [],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierRounded02_45_400cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_400cm.SM_BarrierRounded02_45_400cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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],
"max": [
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-2.0,
90.0
],
"size": [
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141.544,
100.0
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
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"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
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},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
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],
"sockets": [],
"tags": {
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],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "圆形障碍物",
"placement_notes": "放置于需要阻挡的地方",
"interaction_hints": [],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierRounded02_45_600cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_600cm.SM_BarrierRounded02_45_600cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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],
"max": [
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90.0
],
"size": [
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100.0
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
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},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
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},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
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],
"sockets": [],
"tags": {
"style": [
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],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
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"function_description": "圆形障碍物",
"placement_notes": "放置于需要阻挡的地方",
"interaction_hints": [],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierRounded02_45_800cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_800cm.SM_BarrierRounded02_45_800cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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"max": [
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90.0
],
"size": [
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
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"material_slots": [
{
"index": 0,
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{
"index": 1,
"slot_name": "M_DevWhite",
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},
{
"index": 2,
"slot_name": "M_DevOrange",
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],
"sockets": [],
"tags": {
"style": [
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"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "圆形障碍物",
"placement_notes": "放置于需要阻挡的地方",
"interaction_hints": [],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierRounded02_90_200cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_200cm.SM_BarrierRounded02_90_200cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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"max": [
-2.0,
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90.0
],
"size": [
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100.0
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
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"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
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},
{
"index": 1,
"slot_name": "M_DevWhite",
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{
"index": 2,
"slot_name": "M_DevOrange",
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}
],
"sockets": [],
"tags": {
"style": [
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"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "圆形障碍物",
"placement_notes": "放置于需要阻挡的地方",
"interaction_hints": [],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierRounded02_90_400cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_400cm.SM_BarrierRounded02_90_400cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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],
"max": [
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-2.0,
90.0
],
"size": [
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100.0
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
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"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
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},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "圆形障碍物",
"placement_notes": "放置于需要阻挡的地方",
"interaction_hints": [],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierRounded02_90_600cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_600cm.SM_BarrierRounded02_90_600cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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-10.0
],
"max": [
-1.999,
-2.0,
90.0
],
"size": [
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303.0,
100.0
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 3
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "圆形障碍物",
"placement_notes": "放置于需要阻挡的地方",
"interaction_hints": [],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierRounded02_90_800cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_800cm.SM_BarrierRounded02_90_800cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-405.0,
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-10.0
],
"max": [
-1.999,
-2.0,
90.0
],
"size": [
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100.0
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
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"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "楼梯",
"placement_notes": "放置于楼梯位置",
"interaction_hints": [
"climbable"
],
"plausible_substitutes": "Cylinder + 缩放 + 材质"
}
},
"SM_BarrierStair01_150cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair01_150cm.SM_BarrierStair01_150cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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2.0,
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"max": [
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148.0,
100.0
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"size": [
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146.0,
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
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},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
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}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
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],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "楼梯",
"placement_notes": "放置于楼梯位置",
"interaction_hints": [
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],
"plausible_substitutes": "Cylinder + 缩放 + 材质"
}
},
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"subfolder": "Architecture/Barriers",
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2.0,
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],
"max": [
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298.0,
100.0
],
"size": [
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},
"pivot": {
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"offset_xy": [
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150.0
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},
"mesh_complexity": {
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},
"material_slots": [
{
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"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
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}
],
"sockets": [],
"tags": {
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],
"scene": [
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"construction"
]
},
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"interaction_hints": [
"climbable"
],
"plausible_substitutes": "Cylinder + 缩放 + 材质"
}
},
"SM_BarrierStair02_150cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair02_150cm.SM_BarrierStair02_150cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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2.0,
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],
"max": [
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90.0
],
"size": [
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146.0,
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},
"pivot": {
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"offset_xy": [
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},
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},
"material_slots": [
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"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 2,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
}
],
"sockets": [],
"tags": {
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"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
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"function_description": "楼梯",
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"interaction_hints": [
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],
"plausible_substitutes": "Cylinder + 缩放 + 材质"
}
},
"SM_BarrierStair02_300cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair02_300cm.SM_BarrierStair02_300cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
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2.0,
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"max": [
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],
"size": [
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},
"pivot": {
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"offset_xy": [
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},
"mesh_complexity": {
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},
"material_slots": [
{
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"material_name": "MI_DevOrange"
},
{
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"slot_name": "M_DevBlack",
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},
{
"index": 2,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
}
],
"sockets": [],
"tags": {
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"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "墙体",
"placement_notes": "放置于墙体位置",
"interaction_hints": [
"pass_through"
],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierWall_200": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_200.SM_BarrierWall_200",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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],
"max": [
200.0,
30.0,
210.0
],
"size": [
200.0,
60.0,
210.0
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
100.0,
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},
"mesh_complexity": {
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},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
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"wall",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
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"function_description": "墙体",
"placement_notes": "放置于墙体位置",
"interaction_hints": [
"pass_through"
],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierWall_400": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_400.SM_BarrierWall_400",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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-30.0,
0.0
],
"max": [
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30.0,
210.0
],
"size": [
400.0,
60.0,
210.0
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
200.0,
-1.9073486328125e-05
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"wall",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "墙体",
"placement_notes": "放置于墙体位置",
"interaction_hints": [
"pass_through"
],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierWall_600": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_600.SM_BarrierWall_600",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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-30.0,
0.0
],
"max": [
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30.0,
210.0
],
"size": [
600.0,
60.0,
210.0
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
300.0,
-1.9073486328125e-05
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"wall",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "圆角墙体",
"placement_notes": "放置于需要圆角的地方",
"interaction_hints": [
"pass_through"
],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierWallRoundedCorner_100": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_100.SM_BarrierWallRoundedCorner_100",
"subfolder": "Architecture/Barriers",
"bounding_box": {
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0.0
],
"max": [
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0.0,
210.0
],
"size": [
130.0,
130.0,
210.0
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
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"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"wall",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "圆角墙体",
"placement_notes": "放置于需要圆角的地方",
"interaction_hints": [
"pass_through"
],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierWallRoundedCorner_200": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_200.SM_BarrierWallRoundedCorner_200",
"subfolder": "Architecture/Barriers",
"bounding_box": {
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-0.0
],
"max": [
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-0.0,
210.0
],
"size": [
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230.0,
210.0
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
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},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"wall",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "圆角墙体",
"placement_notes": "放置于需要圆角的地方",
"interaction_hints": [
"pass_through"
],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierWallRoundedCorner_300": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_300.SM_BarrierWallRoundedCorner_300",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
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-0.0
],
"max": [
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-0.0,
210.0
],
"size": [
330.0,
330.0,
210.0
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
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},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"wall",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "圆角墙体",
"placement_notes": "放置于需要圆角的地方",
"interaction_hints": [
"pass_through"
],
"plausible_substitutes": "Cube + 缩放 + 材质"
}
},
"SM_BarrierWallRoundedCorner_400": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_400.SM_BarrierWallRoundedCorner_400",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-430.0,
-430.0,
-0.0
],
"max": [
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-0.0,
210.0
],
"size": [
430.0,
430.0,
210.0
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-215.0,
-214.99996948242188
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},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"wall",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "楼梯",
"placement_notes": "放置于楼梯位置",
"interaction_hints": [
"climbable"
],
"plausible_substitutes": "Cylinder + 缩放 + 材质"
}
},
"SM_StairBarrierRounded01_45_200cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_200cm.SM_StairBarrierRounded01_45_200cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-104.0,
-72.126,
-191.644
],
"max": [
-69.296,
-2.0,
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],
"size": [
34.704,
70.126,
286.751
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
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-37.062828063964844
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},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "配合200厘米高45度楼梯使用的圆弧侧面护栏构件。",
"placement_notes": "锚点偏心,放置时需严格对齐相应45度楼梯的侧面边缘与高度。",
"interaction_hints": [
"decoration",
"pass_through"
],
"plausible_substitutes": "倾斜放置的圆柱体或拉长的Cube,并赋予金属或木材材质进行替代。"
}
},
"SM_StairBarrierRounded01_45_400cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_400cm.SM_StairBarrierRounded01_45_400cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-204.0,
-142.836,
-197.721
],
"max": [
-140.007,
-2.0,
97.161
],
"size": [
63.993,
140.836,
294.882
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
-172.00355529785156,
-72.41839599609375
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},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "配合400厘米高45度楼梯使用的圆弧侧面护栏构件。",
"placement_notes": "锚点偏心,放置时需严格对齐相应的45度楼梯模型的高度和侧面边缘。",
"interaction_hints": [
"decoration",
"pass_through"
],
"plausible_substitutes": "倾斜放置并缩放的圆柱体,或通过样条网格体生成的简单几何体替代。"
}
},
"SM_StairBarrierRounded01_45_600cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_600cm.SM_StairBarrierRounded01_45_600cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-304.0,
-213.547,
-199.876
],
"max": [
-210.718,
-2.0,
98.374
],
"size": [
93.282,
211.547,
298.249
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
-257.35894775390625,
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},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "配合600厘米高45度楼梯使用的圆弧侧面护栏构件。",
"placement_notes": "锚点偏心,需与对应高度的45度楼梯资产精确对齐,确保无缝拼接。",
"interaction_hints": [
"decoration",
"pass_through"
],
"plausible_substitutes": "倾斜放置的圆柱体结合立方体柱子进行缩放和拉伸替代。"
}
},
"SM_StairBarrierRounded01_45_800cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_800cm.SM_StairBarrierRounded01_45_800cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-404.0,
-284.258,
-200.858
],
"max": [
-281.429,
-2.0,
98.722
],
"size": [
122.571,
282.258,
299.58
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},
"pivot": {
"type": "OTHER",
"offset_xy": [
-342.7146911621094,
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},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "配合800厘米高45度楼梯使用的圆弧侧面护栏构件。",
"placement_notes": "锚点偏心,放置时需与匹配的800cm高楼梯模型组合使用以避免穿模。",
"interaction_hints": [
"decoration",
"pass_through"
],
"plausible_substitutes": "倾斜放置并拉长的Cube或圆柱体,配合护栏材质进行粗糙替代。"
}
},
"SM_StairBarrierRounded01_90_200cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_200cm.SM_StairBarrierRounded01_90_200cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-104.0,
-104.0,
-197.721
],
"max": [
-1.999,
-2.0,
97.601
],
"size": [
102.001,
102.0,
295.321
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-52.99968719482422,
-53.00025177001953
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "配合200厘米高90度螺旋楼梯转角使用的圆弧护栏构件。",
"placement_notes": "锚点偏心,放置时需对齐楼梯转角中心,注意护栏朝向与楼梯起步方向匹配。",
"interaction_hints": [
"decoration",
"pass_through"
],
"plausible_substitutes": "使用缩放的四分之一圆柱体,或多段Cube沿圆弧旋转拼接替代。"
}
},
"SM_StairBarrierRounded01_90_400cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_400cm.SM_StairBarrierRounded01_90_400cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-204.0,
-204.0,
-200.858
],
"max": [
-1.999,
-2.0,
98.431
],
"size": [
202.001,
202.0,
299.289
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-102.99968719482422,
-103.00044250488281
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "配合400厘米高90度螺旋楼梯转角使用的圆弧护栏构件。",
"placement_notes": "锚点偏心,需对齐转角中心,适合中型螺旋楼梯的边缘防护。",
"interaction_hints": [
"decoration",
"pass_through"
],
"plausible_substitutes": "使用缩放的圆柱体或多段拉伸的Cube拼接近似替代圆弧结构。"
}
},
"SM_StairBarrierRounded01_90_600cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_600cm.SM_StairBarrierRounded01_90_600cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-304.0,
-304.001,
-201.642
],
"max": [
-1.999,
-2.0,
99.215
],
"size": [
302.001,
302.0,
300.858
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-152.99969482421875,
-153.00064086914062
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "配合600厘米高90度螺旋楼梯转角使用的圆弧护栏构件。",
"placement_notes": "锚点偏心,需对齐转角中心,注意高度与楼梯台阶的匹配。",
"interaction_hints": [
"decoration",
"pass_through"
],
"plausible_substitutes": "使用带有弧度切片的圆柱体,配合金属材质进行近似替代。"
}
},
"SM_StairBarrierRounded01_90_800cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_800cm.SM_StairBarrierRounded01_90_800cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-404.0,
-404.001,
-202.229
],
"max": [
-1.999,
-2.0,
99.244
],
"size": [
402.001,
402.001,
301.473
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-202.99969482421875,
-203.00082397460938
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 2
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
},
{
"index": 1,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "配合800厘米高90度螺旋楼梯转角使用的圆弧护栏构件。",
"placement_notes": "锚点偏心,放置时需准确对齐大型楼梯的旋转中心和标高。",
"interaction_hints": [
"decoration",
"pass_through"
],
"plausible_substitutes": "使用缩放的圆柱体或多段Cube近似替代大跨度圆弧护栏结构。"
}
},
"SM_StairBarrierRounded02_45_200cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_200cm.SM_StairBarrierRounded02_45_200cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-105.0,
-72.832,
-194.815
],
"max": [
-68.589,
-2.0,
85.106
],
"size": [
36.411,
70.832,
279.921
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-86.79466247558594,
-37.41606903076172
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 3
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "用于45度角楼梯的圆角边缘栏杆或扶手。",
"placement_notes": "锚点位置非居中,放置时需注意XY偏移,需配合楼梯角度进行旋转对齐。",
"interaction_hints": [
"decoration"
],
"plausible_substitutes": null
}
},
"SM_StairBarrierRounded02_45_400cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_400cm.SM_StairBarrierRounded02_45_400cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-205.0,
-143.544,
-202.659
],
"max": [
-139.3,
-2.0,
87.161
],
"size": [
65.7,
141.544,
289.821
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-172.15003967285156,
-72.77163696289062
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 3
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "适用于较长跨度45度楼梯的圆角边缘栏杆。",
"placement_notes": "锚点偏移较大,放置时需严格对齐楼梯边缘并沿斜面调整位置。",
"interaction_hints": [
"decoration"
],
"plausible_substitutes": null
}
},
"SM_StairBarrierRounded02_45_600cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_600cm.SM_StairBarrierRounded02_45_600cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-305.0,
-214.252,
-205.153
],
"max": [
-210.01,
-2.0,
88.358
],
"size": [
94.99,
212.253,
293.511
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-257.5048522949219,
-108.12606048583984
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 3
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "大跨度45度楼梯专用的圆角安全防护栏杆。",
"placement_notes": "锚点非居中,需配合楼板和楼梯结构精确放置以保证连续性。",
"interaction_hints": [
"decoration"
],
"plausible_substitutes": null
}
},
"SM_StairBarrierRounded02_45_800cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_800cm.SM_StairBarrierRounded02_45_800cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-405.0,
-284.963,
-206.078
],
"max": [
-280.72,
-2.0,
88.704
],
"size": [
124.28,
282.964,
294.782
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-342.86004638671875,
-143.48143005371094
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 3
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "超长跨度45度楼梯圆角安全防护栏杆。",
"placement_notes": "尺寸较大,放置时需特别注意XY轴的锚点偏移量以避免穿模。",
"interaction_hints": [
"decoration"
],
"plausible_substitutes": null
}
},
"SM_StairBarrierRounded02_90_200cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_200cm.SM_StairBarrierRounded02_90_200cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-105.0,
-105.0,
-202.659
],
"max": [
-2.0,
-2.0,
87.6
],
"size": [
103.0,
103.0,
290.258
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-53.49998474121094,
-53.50016784667969
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 3
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "楼梯转角处使用的90度圆角安全防护栏杆。",
"placement_notes": "转角栏杆,锚点在内部偏移,放置时需对齐楼梯转角的中心点。",
"interaction_hints": [
"decoration"
],
"plausible_substitutes": null
}
},
"SM_StairBarrierRounded02_90_400cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_400cm.SM_StairBarrierRounded02_90_400cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-205.0,
-205.001,
-206.078
],
"max": [
-1.999,
-2.0,
88.431
],
"size": [
203.001,
203.001,
294.51
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-103.49960327148438,
-103.50016784667969
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 3
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "适用于宽大楼梯转角平台的90度圆角栏杆。",
"placement_notes": "尺寸较大,注意对齐楼梯平台边缘,锚点偏离中心较远。",
"interaction_hints": [
"decoration"
],
"plausible_substitutes": null
}
},
"SM_StairBarrierRounded02_90_600cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_600cm.SM_StairBarrierRounded02_90_600cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-305.0,
-305.0,
-207.506
],
"max": [
-1.999,
-2.0,
89.216
],
"size": [
303.001,
303.0,
296.722
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-153.49942016601562,
-153.49978637695312
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 3
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "用于大型楼梯空间转角处的90度圆角安全栏杆。",
"placement_notes": "放置时需注意X和Y轴有150cm的偏移,需精确定位以贴合转角。",
"interaction_hints": [
"decoration"
],
"plausible_substitutes": null
}
},
"SM_StairBarrierRounded02_90_800cm": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_800cm.SM_StairBarrierRounded02_90_800cm",
"subfolder": "Architecture/Barriers",
"bounding_box": {
"min": [
-405.0,
-405.0,
-208.29
],
"max": [
-1.999,
-2.0,
89.216
],
"size": [
403.001,
403.0,
297.506
]
},
"pivot": {
"type": "OTHER",
"offset_xy": [
-203.49942016601562,
-203.49978637695312
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 3
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevBlack",
"material_name": "MI_DevGray"
},
{
"index": 1,
"slot_name": "M_DevWhite",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "M_DevOrange",
"material_name": "MI_DevOrange"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"stair",
"barrier"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": null,
"surface_height_cm": null,
"function_description": "超大跨度楼梯转角使用的90度圆角安全栏杆。",
"placement_notes": "锚点偏离极大,需特别注意对齐中心或边角位置以防悬浮。",
"interaction_hints": [
"decoration"
],
"plausible_substitutes": null
}
},
"SM_BayWindow_100x300": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_100x300.SM_BayWindow_100x300",
"subfolder": "Architecture/BayWindows",
"bounding_box": {
"min": [
-0.0,
-3.966,
-0.0
],
"max": [
100.0,
3.969,
300.0
],
"size": [
100.0,
7.936,
300.0
]
},
"pivot": {
"type": "CORNER",
"offset_xy": [
49.999805450454005,
0.0015639066696166992
]
},
"mesh_complexity": {
"num_verts": null,
"num_triangles": null,
"num_lods": 1,
"num_sections": 3
},
"material_slots": [
{
"index": 0,
"slot_name": "M_DevGlass",
"material_name": "MI_DevGlassMetalWhite"
},
{
"index": 1,
"slot_name": "Face",
"material_name": "MI_DevWhite"
},
{
"index": 2,
"slot_name": "Join",
"material_name": "MI_DevGray"
}
],
"sockets": [],
"tags": {
"style": [
"architecture",
"window"
],
"scene": [
"architecture",
"construction"
]
},
"ai_inference": {
"facing_direction": "+Y",
"surface_height_cm": null,
"function_description": "建筑凸出飘窗结构,宽100厘米,高300厘米。",
"placement_notes": "锚点位于底边一侧,贴墙放置时需注意朝向,确保窗户向建筑外部凸出。",
"interaction_hints": [
"pass_through"
],
"plausible_substitutes": "使用Cube缩放为薄板并应用玻璃材质替代"
}
},
"SM_BayWindow_100x400": {
"ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_100x400.SM_BayWindow_100x400",
"subfolder": "Architecture/BayWindows",
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