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# ChildHood(我的童年)
> 千禧年前后城郊结合区童年生活模拟 · UE5.7.4 · 3D Lowpoly · 单人独立开发
## 项目概况
- **引擎**: Unreal Engine 5.7.4
- **美术风格**: 3D Lowpoly,温暖色调,怀旧氛围
- **核心玩法**: 模拟千禧年前后城郊结合区儿童的日常生活(探索、小游戏互动、收集、剧情叙事)
- **灵感来源**: NDS《放学后少年》自由探索 + PS《我的暑假》日常叙事节奏
- **时代背景**: 2000年前后,城市边缘的城郊结合区(如南京迈皋桥),兼顾乡村情节
- **开发者**: starmen1265(单人独立开发)
---
## Git 规范
详见 [.claude/refs/GIT-GUIDE-LITE.md](.claude/refs/GIT-GUIDE-LITE.md)。核心要点:
- `main` 永远可玩可编译
- 分支: `feature/` `fix/` `prototype/` `release/`
- 提交: `<type>(<scope>): <中文描述>`,subject ≤ 50 字符
- UE5: 蓝图与 C++ 分开提交;.uasset/.umap commit message 必须写清内容