增加人物,洞穴,植物,动物
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Vendored
+7
@@ -1489,6 +1489,13 @@ declare module "react-umg" {
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nativePtr: UE.ObjectMixerEditorUWidget;
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}
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interface CaveUI_CProps extends UserWidgetProps {
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}
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class CaveUI_C extends React.Component<CaveUI_CProps> {
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nativePtr: UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
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}
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interface DefaultBurnIn_CProps extends LevelSequenceBurnInProps {
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UberGraphFrame?: RecursivePartial<UE.PointerToUberGraphFrame>;
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BackgroundColor?: RecursivePartial<UE.LinearColor>;
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Vendored
+3390
-2702
File diff suppressed because it is too large
Load Diff
Vendored
+48
@@ -1034,5 +1034,53 @@ declare module "ue" {
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}
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// __TYPE_DECL_END
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// __TYPE_DECL_START: 0BA5551840A3F013C4AC72A2E174C06E
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namespace Game.BP.Buildings.China.Cave {
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class Cave_C extends UE.Actor {
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constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
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Capsule: UE.CapsuleComponent;
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StaticMesh: UE.StaticMeshComponent;
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DefaultSceneRoot: UE.SceneComponent;
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static StaticClass(): Class;
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static Find(OrigInName: string, Outer?: Object): Cave_C;
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static Load(InName: string): Cave_C;
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__tid_Cave_C_0__: boolean;
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}
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}
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// __TYPE_DECL_END
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// __TYPE_DECL_START: 73A7CFF6444B63A8C58834876573346F
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namespace Game.BP.Humans.China.Collector {
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class Collector_C extends UE.Character {
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constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
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static StaticClass(): Class;
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static Find(OrigInName: string, Outer?: Object): Collector_C;
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static Load(InName: string): Collector_C;
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__tid_Collector_C_0__: boolean;
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}
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}
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// __TYPE_DECL_END
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// __TYPE_DECL_START: 3090AD1B478FDDC99642E285E54D10AA
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namespace Game.BP.UI.Main.CaveUI {
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class CaveUI_C extends UE.UserWidget {
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constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
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Age: UE.TextBlock;
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Image_35: UE.Image;
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Name: UE.TextBlock;
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static StaticClass(): Class;
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static Find(OrigInName: string, Outer?: Object): CaveUI_C;
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static Load(InName: string): CaveUI_C;
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__tid_CaveUI_C_0__: boolean;
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}
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}
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// __TYPE_DECL_END
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}
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