增加人物,洞穴,植物,动物
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@@ -1,7 +1,7 @@
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[/Script/Puerts.PuertsSetting]
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[/Script/Puerts.PuertsSetting]
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AutoModeEnable=False
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AutoModeEnable=True
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DebugEnable=False
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DebugEnable=False
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DebugPort=8080
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DebugPort=8080
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WaitDebugger=False
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WaitDebugger=False
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@@ -1,16 +1,40 @@
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"use strict";
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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Object.defineProperty(exports, "__esModule", { value: true });
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const UE = require("ue");
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const puerts_1 = require("puerts");
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const puerts_1 = require("puerts");
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const react_umg_1 = require("react-umg");
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const UI = require("./ui");
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// require("./react-umg/react-umg")
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// require("./react-umg/react-umg")
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// require("./ui/index")
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// require("./ui/index")
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// require("./ui/ui-components")
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// require("./ui/ui-components")
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console.log('--------------------------0----------------------');
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console.log('--------------------------0----------------------');
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debugger;
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//用React来写UI
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//用React来写UI
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let world = puerts_1.argv.getByName("GameInstance").GetWorld();
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let gameInstance = puerts_1.argv.getByName("GameInstance");
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react_umg_1.ReactUMG.init(world);
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let world = gameInstance.GetWorld();
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UI.Load();
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//TODO 1.需要一个Actor用来Tick
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//TODO 2.需要一个UUSerWidget派生类给ts用
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//TODO 3.需要一个快速创建Actor和快速创建界面的方法扩展
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//TODO 4.需要一个入口场景,以子关卡形式加载其他场景
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//TODO 5.需要加载基础ui管理
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//TODO 6.加载BP并且生成大篷车Actor
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puerts_1.blueprint.load(UE.Game.BP.Buildings.China.Cave.Cave_C);
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const CaveClass = UE.Game.BP.Buildings.China.Cave.Cave_C;
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let CaveActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, CaveClass.StaticClass(), undefined);
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UE.GameplayStatics.FinishSpawningActor(CaveActor, undefined);
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UE.HitResult;
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CaveActor.K2_SetActorLocation(new UE.Vector(1000, 1900, 10), false, undefined, false);
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//TODO 7.加载BP并且生成精英Actor
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puerts_1.blueprint.load(UE.Game.BP.Humans.China.Collector.Collector_C);
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const CollectorClass = UE.Game.BP.Humans.China.Collector.Collector_C;
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let CollectorActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, CollectorClass.StaticClass(), undefined);
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UE.GameplayStatics.FinishSpawningActor(CollectorActor, undefined);
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CollectorActor.K2_SetActorLocation(new UE.Vector(1000, 2100, 10), false, undefined, false);
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//TODO 8.加载BP并且打开一个界面
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puerts_1.blueprint.load(UE.Game.BP.UI.Main.CaveUI.CaveUI_C);
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const WidgetClass = UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
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let widget = UE.UMGManager.CreateWidget(world, WidgetClass.StaticClass());
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widget.AddToViewport(0);
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widget.Name.SetText("我的部落");
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widget.Age.SetText("10年");
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//ReactUMG.init(world);
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//UI.Load();
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console.log('--------------------------1----------------------');
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console.log('--------------------------1----------------------');
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//# sourceMappingURL=entry.js.map
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//# sourceMappingURL=entry.js.map
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@@ -1 +1 @@
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{"version":3,"file":"entry.js","sourceRoot":"","sources":["../../TypeScript/entry.ts"],"names":[],"mappings":";;AACA,mCAA4B;AAC5B,yCAAmC;AACnC,2BAA2B;AAE3B,mCAAmC;AACnC,wBAAwB;AACxB,gCAAgC;AAEhC,OAAO,CAAC,GAAG,CAAC,mDAAmD,CAAC,CAAA;AAChE,QAAQ,CAAA;AACR,YAAY;AACZ,IAAI,KAAK,GAAI,aAAI,CAAC,SAAS,CAAC,cAAc,CAAqB,CAAC,QAAQ,EAAE,CAAC;AAC3E,oBAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;AACrB,EAAE,CAAC,IAAI,EAAE,CAAC;AACV,OAAO,CAAC,GAAG,CAAC,mDAAmD,CAAC,CAAA"}
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{"version":3,"file":"entry.js","sourceRoot":"","sources":["../../TypeScript/entry.ts"],"names":[],"mappings":";;AAAA,yBAAwB;AACxB,mCAAuC;AAIvC,mCAAmC;AACnC,wBAAwB;AACxB,gCAAgC;AAEhC,OAAO,CAAC,GAAG,CAAC,mDAAmD,CAAC,CAAA;AAChE,YAAY;AACZ,IAAI,YAAY,GAAI,aAAI,CAAC,SAAS,CAAC,cAAc,CAAqB,CAAA;AACtE,IAAI,KAAK,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;AACpC,wBAAwB;AACxB,+BAA+B;AAC/B,kCAAkC;AAClC,8BAA8B;AAC9B,mBAAmB;AACnB,yBAAyB;AAEzB,kBAAS,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;AACtD,MAAM,SAAS,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC;AACzD,IAAI,SAAS,GAAG,EAAE,CAAC,eAAe,CAAC,gCAAgC,CAAC,YAAY,EAC1E,SAAS,CAAC,WAAW,EAAE,EAAE,SAAS,CAA2C,CAAC;AACpF,EAAE,CAAC,eAAe,CAAC,mBAAmB,CAAC,SAAS,EAAC,SAAS,CAAC,CAAA;AAC3D,EAAE,CAAC,SAAS,CAAA;AACZ,SAAS,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,IAAI,EAAC,IAAI,EAAC,EAAE,CAAC,EAAC,KAAK,EAAC,SAAS,EAAC,KAAK,CAAC,CAAA;AAChF,wBAAwB;AACxB,kBAAS,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,CAAA;AAC7D,MAAM,cAAc,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC;AACrE,IAAI,cAAc,GAAG,EAAE,CAAC,eAAe,CAAC,gCAAgC,CAAC,YAAY,EAChF,cAAc,CAAC,WAAW,EAAE,EAAC,SAAS,CAAkD,CAAC;AAC9F,EAAE,CAAC,eAAe,CAAC,mBAAmB,CAAC,cAAc,EAAC,SAAS,CAAC,CAAC;AACjE,cAAc,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,IAAI,EAAC,IAAI,EAAC,EAAE,CAAC,EAAC,KAAK,EAAC,SAAS,EAAC,KAAK,CAAC,CAAC;AACtF,qBAAqB;AACrB,kBAAS,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;AAClD,MAAM,WAAW,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC;AACvD,IAAI,MAAM,GAAG,EAAE,CAAC,UAAU,CAAC,YAAY,CAAC,KAAK,EAAC,WAAW,CAAC,WAAW,EAAE,CAAuC,CAAC;AAC/G,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;AACxB,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;AAC5B,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;AAC1B,uBAAuB;AACvB,YAAY;AACZ,OAAO,CAAC,GAAG,CAAC,mDAAmD,CAAC,CAAA"}
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+2
@@ -102,5 +102,7 @@ exports.Synth2DSlider = 'Synth2DSlider';
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exports.SynthKnob = 'SynthKnob';
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exports.SynthKnob = 'SynthKnob';
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exports.ReactWidget = 'ReactWidget';
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exports.ReactWidget = 'ReactWidget';
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exports.ObjectMixerEditorUWidget = 'ObjectMixerEditorUWidget';
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exports.ObjectMixerEditorUWidget = 'ObjectMixerEditorUWidget';
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exports.CaveUI_C = 'CaveUI_C';
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exports.lazyloadComponents.CaveUI_C = '/Game/BP/UI/Main/CaveUI.CaveUI_C';
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exports.DefaultBurnIn_C = 'DefaultBurnIn_C';
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exports.DefaultBurnIn_C = 'DefaultBurnIn_C';
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exports.lazyloadComponents.DefaultBurnIn_C = '/Engine/Sequencer/DefaultBurnIn.DefaultBurnIn_C';
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exports.lazyloadComponents.DefaultBurnIn_C = '/Engine/Sequencer/DefaultBurnIn.DefaultBurnIn_C';
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{
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{
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"Name": "MingSimulator",
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"Name": "MingSimulator",
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"Type": "Runtime",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"UMG"
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]
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}
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}
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],
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],
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"Plugins": [
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"Plugins": [
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BIN
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@@ -7,7 +7,7 @@ void FMCJsEnvManager::Init(TObjectPtr<UGameInstance> GameInstance)
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//TODO:从PuertsSettings获取是否开启Debug,是否阻塞,端口号等信息
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//TODO:从PuertsSettings获取是否开启Debug,是否阻塞,端口号等信息
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//8081是调试端口
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//8081是调试端口
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M_JsEnv = MakeShared<puerts::FJsEnv>(std::make_unique<puerts::DefaultJSModuleLoader>(TEXT("JavaScript")), std::make_shared<puerts::FDefaultLogger>(), 8081);
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M_JsEnv = MakeShared<puerts::FJsEnv>(std::make_unique<puerts::DefaultJSModuleLoader>(TEXT("JavaScript")), std::make_shared<puerts::FDefaultLogger>(), 8081);
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M_JsEnv->WaitDebugger();
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//M_JsEnv->WaitDebugger();
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TArray<TPair<FString, UObject*>> Arguments;
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TArray<TPair<FString, UObject*>> Arguments;
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Arguments.Add(TPair<FString, UObject*>(TEXT("GameInstance"), GameInstance)); // 可选步骤
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Arguments.Add(TPair<FString, UObject*>(TEXT("GameInstance"), GameInstance)); // 可选步骤
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M_JsEnv->Start("entry", Arguments);
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M_JsEnv->Start("entry", Arguments);
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+34
-6
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import * as UE from 'ue'
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import * as UE from 'ue'
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import {argv} from 'puerts';
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import {argv, blueprint} from 'puerts';
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import {ReactUMG} from 'react-umg';
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import {CaveUI_C, ReactUMG} from 'react-umg';
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import * as UI from './ui';
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import * as UI from './ui';
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// require("./react-umg/react-umg")
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// require("./react-umg/react-umg")
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@@ -8,9 +8,37 @@ import * as UI from './ui';
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// require("./ui/ui-components")
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// require("./ui/ui-components")
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console.log('--------------------------0----------------------')
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console.log('--------------------------0----------------------')
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debugger
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//用React来写UI
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//用React来写UI
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let world = (argv.getByName("GameInstance") as UE.GameInstance).GetWorld();
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let gameInstance = (argv.getByName("GameInstance") as UE.GameInstance)
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ReactUMG.init(world);
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let world = gameInstance.GetWorld();
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UI.Load();
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//TODO 1.需要一个Actor用来Tick
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//TODO 2.需要一个UUSerWidget派生类给ts用
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//TODO 3.需要一个快速创建Actor和快速创建界面的方法扩展
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//TODO 4.需要一个入口场景,以子关卡形式加载其他场景
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//TODO 5.需要加载基础ui管理
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//TODO 6.加载BP并且生成大篷车Actor
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blueprint.load(UE.Game.BP.Buildings.China.Cave.Cave_C)
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const CaveClass = UE.Game.BP.Buildings.China.Cave.Cave_C;
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let CaveActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance
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, CaveClass.StaticClass(), undefined) as UE.Game.BP.Buildings.China.Cave.Cave_C;
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UE.GameplayStatics.FinishSpawningActor(CaveActor,undefined)
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UE.HitResult
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CaveActor.K2_SetActorLocation(new UE.Vector(1000,1900,10),false,undefined,false)
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//TODO 7.加载BP并且生成精英Actor
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blueprint.load(UE.Game.BP.Humans.China.Collector.Collector_C)
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const CollectorClass = UE.Game.BP.Humans.China.Collector.Collector_C;
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let CollectorActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance
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,CollectorClass.StaticClass(),undefined) as UE.Game.BP.Humans.China.Collector.Collector_C;
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UE.GameplayStatics.FinishSpawningActor(CollectorActor,undefined);
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CollectorActor.K2_SetActorLocation(new UE.Vector(1000,2100,10),false,undefined,false);
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//TODO 8.加载BP并且打开一个界面
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blueprint.load(UE.Game.BP.UI.Main.CaveUI.CaveUI_C)
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const WidgetClass = UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
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let widget = UE.UMGManager.CreateWidget(world,WidgetClass.StaticClass()) as UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
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widget.AddToViewport(0);
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widget.Name.SetText("我的部落");
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widget.Age.SetText("10年");
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//ReactUMG.init(world);
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//UI.Load();
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console.log('--------------------------1----------------------')
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console.log('--------------------------1----------------------')
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Vendored
+7
@@ -1489,6 +1489,13 @@ declare module "react-umg" {
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nativePtr: UE.ObjectMixerEditorUWidget;
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nativePtr: UE.ObjectMixerEditorUWidget;
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}
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}
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interface CaveUI_CProps extends UserWidgetProps {
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}
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class CaveUI_C extends React.Component<CaveUI_CProps> {
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nativePtr: UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
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}
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interface DefaultBurnIn_CProps extends LevelSequenceBurnInProps {
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interface DefaultBurnIn_CProps extends LevelSequenceBurnInProps {
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UberGraphFrame?: RecursivePartial<UE.PointerToUberGraphFrame>;
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UberGraphFrame?: RecursivePartial<UE.PointerToUberGraphFrame>;
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BackgroundColor?: RecursivePartial<UE.LinearColor>;
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BackgroundColor?: RecursivePartial<UE.LinearColor>;
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Vendored
+3390
-2702
File diff suppressed because it is too large
Load Diff
Vendored
+48
@@ -1034,5 +1034,53 @@ declare module "ue" {
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}
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}
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// __TYPE_DECL_END
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// __TYPE_DECL_START: 0BA5551840A3F013C4AC72A2E174C06E
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namespace Game.BP.Buildings.China.Cave {
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class Cave_C extends UE.Actor {
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|
constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
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Capsule: UE.CapsuleComponent;
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|
StaticMesh: UE.StaticMeshComponent;
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|
DefaultSceneRoot: UE.SceneComponent;
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|
static StaticClass(): Class;
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||||||
|
static Find(OrigInName: string, Outer?: Object): Cave_C;
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static Load(InName: string): Cave_C;
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|
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||||||
|
__tid_Cave_C_0__: boolean;
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|
}
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|
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||||||
|
}
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|
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||||||
|
// __TYPE_DECL_END
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||||||
|
// __TYPE_DECL_START: 73A7CFF6444B63A8C58834876573346F
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||||||
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namespace Game.BP.Humans.China.Collector {
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||||||
|
class Collector_C extends UE.Character {
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||||||
|
constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
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||||||
|
static StaticClass(): Class;
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||||||
|
static Find(OrigInName: string, Outer?: Object): Collector_C;
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||||||
|
static Load(InName: string): Collector_C;
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||||||
|
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||||||
|
__tid_Collector_C_0__: boolean;
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||||||
|
}
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||||||
|
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||||||
|
}
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||||||
|
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||||||
|
// __TYPE_DECL_END
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|
// __TYPE_DECL_START: 3090AD1B478FDDC99642E285E54D10AA
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||||||
|
namespace Game.BP.UI.Main.CaveUI {
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||||||
|
class CaveUI_C extends UE.UserWidget {
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constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
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Age: UE.TextBlock;
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|
Image_35: UE.Image;
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|
Name: UE.TextBlock;
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||||||
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static StaticClass(): Class;
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||||||
|
static Find(OrigInName: string, Outer?: Object): CaveUI_C;
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static Load(InName: string): CaveUI_C;
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|
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__tid_CaveUI_C_0__: boolean;
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}
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|
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}
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|
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||||||
// __TYPE_DECL_END
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// __TYPE_DECL_END
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}
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}
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+19
-270
@@ -1,16 +1,6 @@
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{
|
{
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||||||
"D:/MiceCola/Projects/MingSimulator/TypeScript/entry.ts": {
|
"D:/MiceCola/Projects/MingSimulator/TypeScript/entry.ts": {
|
||||||
"version": "90ee3bb0653cf4a58e596bd93f0798b9",
|
"version": "b1340cda681acc5acc220f5782ada148",
|
||||||
"processed": true,
|
|
||||||
"isBP": false
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|
||||||
},
|
|
||||||
"D:/MiceCola/Projects/MingSimulator/TypeScript/test.ts": {
|
|
||||||
"version": "bc37f9d03469dd23ee50b05926f794c5",
|
|
||||||
"processed": true,
|
|
||||||
"isBP": false
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|
||||||
},
|
|
||||||
"D:/MiceCola/Projects/MingSimulator/TypeScript/bp/local_player.ts": {
|
|
||||||
"version": "d08d7298081dfeeee7b6b7682cd64341",
|
|
||||||
"processed": true,
|
"processed": true,
|
||||||
"isBP": false
|
"isBP": false
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||||||
},
|
},
|
||||||
@@ -50,8 +40,9 @@
|
|||||||
"processed": false
|
"processed": false
|
||||||
},
|
},
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||||||
"D:/MiceCola/Projects/MingSimulator/Typing/react-umg/index.d.ts": {
|
"D:/MiceCola/Projects/MingSimulator/Typing/react-umg/index.d.ts": {
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},
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},
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"D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.es2020.d.ts": {
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"D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.es2020.d.ts": {
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@@ -473,22 +238,6 @@
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"version": "837c7d2d6b5413407b0199cfc70792c0",
|
"version": "837c7d2d6b5413407b0199cfc70792c0",
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"processed": false
|
"processed": false
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},
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},
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"D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.esnext.full.d.ts": {
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"version": "f36e4ca083840ee44ecf0aec7210b301",
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"processed": false
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},
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"D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.esnext.d.ts": {
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"version": "0e7b7e2351ae4c5f7284273f08e32a31",
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"processed": false
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},
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"D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.es2022.d.ts": {
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"version": "baccbf84639f16103f638b88648524c6",
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"processed": false
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},
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"D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.es2021.d.ts": {
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"version": "ba05d0a104013fa69b0ebf27798fc4d4",
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"processed": false
|
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},
|
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"D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.es2021.promise.d.ts": {
|
"D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.es2021.promise.d.ts": {
|
||||||
"version": "1e59790d0552a85428e7abf33ed66146",
|
"version": "1e59790d0552a85428e7abf33ed66146",
|
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"processed": false
|
"processed": false
|
||||||
|
|||||||
Reference in New Issue
Block a user