Files

51 lines
2.8 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const UE = require("ue");
const puerts_1 = require("puerts");
// require("./react-umg/react-umg")
// require("./ui/index")
// require("./ui/ui-components")
console.log('--------------------------0----------------------');
//用React来写UI
let gameInstance = puerts_1.argv.getByName("GameInstance");
let world = gameInstance.GetWorld();
//TODO 1.需要一个Actor用来Tick
//TODO 2.需要一个UUSerWidget派生类给ts用
//TODO 3.需要一个快速创建Actor和快速创建界面的方法扩展
//TODO 4.需要一个入口场景,以子关卡形式加载其他场景
//TODO 5.需要加载基础ui管理
//TODO 6.加载BP并且生成大篷车Actor
puerts_1.blueprint.load(UE.Game.BP.Buildings.China.Cave.Cave_C);
const CaveClass = UE.Game.BP.Buildings.China.Cave.Cave_C;
let CaveActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, CaveClass.StaticClass(), undefined);
UE.GameplayStatics.FinishSpawningActor(CaveActor, undefined);
CaveActor.K2_SetActorLocation(new UE.Vector(1000, 1900, 10), false, undefined, false);
//TODO 7.加载BP并且生成精英Actor
puerts_1.blueprint.load(UE.Game.BP.Humans.China.Collector.Collector_C);
const CollectorClass = UE.Game.BP.Humans.China.Collector.Collector_C;
let CollectorActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, CollectorClass.StaticClass(), undefined);
UE.GameplayStatics.FinishSpawningActor(CollectorActor, undefined);
CollectorActor.K2_SetActorLocation(new UE.Vector(1000, 2100, 10), false, undefined, false);
//TODO 7.加载BP并且生成植物
puerts_1.blueprint.load(UE.Game.BP.Plants.AppleTree.AppleTree_C);
const PlantsClass = UE.Game.BP.Plants.AppleTree.AppleTree_C;
let PlantsActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, PlantsClass.StaticClass(), undefined);
UE.GameplayStatics.FinishSpawningActor(PlantsActor, undefined);
PlantsActor.K2_SetActorLocation(new UE.Vector(1000, 2200, 10), false, undefined, false);
//TODO 7.加载BP并且生成动物
puerts_1.blueprint.load(UE.Game.BP.Animals.Cat.Cat_C);
const AnimalClass = UE.Game.BP.Animals.Cat.Cat_C;
let AnimalActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, AnimalClass.StaticClass(), undefined);
UE.GameplayStatics.FinishSpawningActor(AnimalActor, undefined);
AnimalActor.K2_SetActorLocation(new UE.Vector(1000, 2300, 10), false, undefined, false);
//TODO 8.加载BP并且打开一个界面
puerts_1.blueprint.load(UE.Game.BP.UI.Main.CaveUI.CaveUI_C);
const WidgetClass = UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
let widget = UE.UMGManager.CreateWidget(world, WidgetClass.StaticClass());
widget.AddToViewport(0);
widget.Name.SetText("我的部落");
widget.Age.SetText("10年");
//ReactUMG.init(world);
//UI.Load();
console.log('--------------------------1----------------------');
//# sourceMappingURL=entry.js.map