51 lines
2.8 KiB
JavaScript
51 lines
2.8 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const UE = require("ue");
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const puerts_1 = require("puerts");
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// require("./react-umg/react-umg")
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// require("./ui/index")
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// require("./ui/ui-components")
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console.log('--------------------------0----------------------');
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//用React来写UI
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let gameInstance = puerts_1.argv.getByName("GameInstance");
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let world = gameInstance.GetWorld();
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//TODO 1.需要一个Actor用来Tick
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//TODO 2.需要一个UUSerWidget派生类给ts用
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//TODO 3.需要一个快速创建Actor和快速创建界面的方法扩展
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//TODO 4.需要一个入口场景,以子关卡形式加载其他场景
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//TODO 5.需要加载基础ui管理
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//TODO 6.加载BP并且生成大篷车Actor
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puerts_1.blueprint.load(UE.Game.BP.Buildings.China.Cave.Cave_C);
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const CaveClass = UE.Game.BP.Buildings.China.Cave.Cave_C;
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let CaveActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, CaveClass.StaticClass(), undefined);
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UE.GameplayStatics.FinishSpawningActor(CaveActor, undefined);
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CaveActor.K2_SetActorLocation(new UE.Vector(1000, 1900, 10), false, undefined, false);
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//TODO 7.加载BP并且生成精英Actor
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puerts_1.blueprint.load(UE.Game.BP.Humans.China.Collector.Collector_C);
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const CollectorClass = UE.Game.BP.Humans.China.Collector.Collector_C;
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let CollectorActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, CollectorClass.StaticClass(), undefined);
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UE.GameplayStatics.FinishSpawningActor(CollectorActor, undefined);
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CollectorActor.K2_SetActorLocation(new UE.Vector(1000, 2100, 10), false, undefined, false);
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//TODO 7.加载BP并且生成植物
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puerts_1.blueprint.load(UE.Game.BP.Plants.AppleTree.AppleTree_C);
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const PlantsClass = UE.Game.BP.Plants.AppleTree.AppleTree_C;
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let PlantsActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, PlantsClass.StaticClass(), undefined);
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UE.GameplayStatics.FinishSpawningActor(PlantsActor, undefined);
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PlantsActor.K2_SetActorLocation(new UE.Vector(1000, 2200, 10), false, undefined, false);
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//TODO 7.加载BP并且生成动物
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puerts_1.blueprint.load(UE.Game.BP.Animals.Cat.Cat_C);
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const AnimalClass = UE.Game.BP.Animals.Cat.Cat_C;
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let AnimalActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, AnimalClass.StaticClass(), undefined);
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UE.GameplayStatics.FinishSpawningActor(AnimalActor, undefined);
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AnimalActor.K2_SetActorLocation(new UE.Vector(1000, 2300, 10), false, undefined, false);
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//TODO 8.加载BP并且打开一个界面
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puerts_1.blueprint.load(UE.Game.BP.UI.Main.CaveUI.CaveUI_C);
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const WidgetClass = UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
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let widget = UE.UMGManager.CreateWidget(world, WidgetClass.StaticClass());
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widget.AddToViewport(0);
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widget.Name.SetText("我的部落");
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widget.Age.SetText("10年");
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//ReactUMG.init(world);
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//UI.Load();
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console.log('--------------------------1----------------------');
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//# sourceMappingURL=entry.js.map
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