Files
MingSimulator/Source/MingSimulatorEditor.Target.cs

16 lines
421 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class MingSimulatorEditorTarget : TargetRules
{
public MingSimulatorEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.Add("MingSimulator");
}
}