45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
/*
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* Tencent is pleased to support the open source community by making Puerts available.
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* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
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* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may be subject to their corresponding license terms.
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* This file is subject to the terms and conditions defined in file 'LICENSE', which is part of this source code package.
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*/
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using UnrealBuildTool;
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namespace UnrealBuildTool.Rules
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{
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public class ParamDefaultValueMetas : ModuleRules
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{
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public ParamDefaultValueMetas(ReadOnlyTargetRules Target) : base(Target)
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{
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bEnforceIWYU = false;
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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"Programs/UnrealHeaderTool/Public",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"JsEnv/Public",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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}
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);
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}
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}
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}
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