52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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* Tencent is pleased to support the open source community by making Puerts available.
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* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
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* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may
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* be subject to their corresponding license terms. This file is subject to the terms and conditions defined in file 'LICENSE',
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* which is part of this source code package.
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*/
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#pragma once
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#include "NamespaceDef.h"
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PRAGMA_DISABLE_UNDEFINED_IDENTIFIER_WARNINGS
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#pragma warning(push, 0)
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#include "libplatform/libplatform.h"
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#include "v8.h"
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#pragma warning(pop)
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PRAGMA_ENABLE_UNDEFINED_IDENTIFIER_WARNINGS
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#include "DynamicInvoker.h"
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "DynamicDelegateProxy.generated.h"
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/**
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*
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*/
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UCLASS()
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class UDynamicDelegateProxy : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "TGameJS")
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void Fire();
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void ProcessEvent(UFunction*, void* Parms) override;
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TWeakPtr<PUERTS_NAMESPACE::IDynamicInvoker, ESPMode::ThreadSafe> DynamicInvoker;
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TWeakObjectPtr<UFunction> SignatureFunction;
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// So, only uobject's delelgate is supported!
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TWeakObjectPtr<UObject> Owner;
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v8::UniquePersistent<v8::Function> JsFunction;
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#ifdef THREAD_SAFE
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v8::Isolate* Isolate;
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#endif
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};
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