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starmen1265
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2024-12-01
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Starred Repositories
starmen1265
pushed to
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starmen1265/BladeSmith
2025-12-07 01:10:15 +08:00
0ee31987b5
温度系统
13de51cf5c
实现DynamicIronBlock温度体素系统基础功能
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starmen1265
pushed to
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starmen1265/BladeSmith
2025-12-06 00:46:15 +08:00
39512c45b6
添加DynamicIronBlock类,实现继承自ADynamicMeshActor的动态铁块
starmen1265
pushed to
main
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starmen1265/BladeSmith
2025-12-01 19:41:16 +08:00
6151105119
调整参数
starmen1265
pushed to
main
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starmen1265/BladeSmith
2025-12-01 19:34:40 +08:00
b16cad6223
添加HDRI天空,调整铁锈材质效果
starmen1265
pushed to
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starmen1265/BladeSmith
2025-11-28 19:07:57 +08:00
065f27169e
Merge branch 'main' of
http://micecola.top:8418/starmen1265/BladeSmith
5e8af59e4f
制作铁锈材质
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starmen1265
pushed to
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starmen1265/BladeSmith
2025-11-28 17:21:40 +08:00
47e48d3112
更新 README.md
starmen1265
pushed to
main
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starmen1265/BladeSmith
2025-11-28 00:17:57 +08:00
c2b7ce861e
新增材质
starmen1265
opened issue
starmen1265/BladeSmith#11
2025-11-26 23:03:59 +08:00
锤击之前已经凹陷的部分时,直接设置平,而不是叠加
starmen1265
closed issue
starmen1265/BladeSmith#10
2025-11-26 22:57:26 +08:00
计算深度的映射现在初始值还是0.25,需要改成0.5.
starmen1265
pushed to
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starmen1265/BladeSmith
2025-11-26 19:18:11 +08:00
3a2605fbba
圆形锤击生效,解决卡顿,并生成隆起
starmen1265
pushed to
main
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starmen1265/BladeSmith
2025-11-25 22:42:53 +08:00
eb35eedc13
实现敲击凹陷
starmen1265
pushed to
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starmen1265/BladeSmith
2025-11-24 22:38:40 +08:00
1bd3a370bb
初步尝试BVH
starmen1265
pushed to
main
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starmen1265/BladeSmith
2025-11-24 21:42:07 +08:00
a6acab9d0f
接入GeometryScripts,创建形状和碰撞,接入碰撞事件
starmen1265
pushed to
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starmen1265/BladeSmith
2025-11-18 21:40:41 +08:00
2b5c8d32ba
合并冲突
3496256e5a
三平面投影研究
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starmen1265
pushed to
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starmen1265/BladeSmith
2025-11-18 00:17:23 +08:00
8cbe271ca2
试用GeometryScript
starmen1265
pushed to
main
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starmen1265/BladeSmith
2025-11-17 00:33:57 +08:00
f9b8c540e6
尝试三投影法解决接缝问题
starmen1265
pushed to
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starmen1265/BladeSmith
2025-11-16 00:44:11 +08:00
1f6067df12
确认可用
82218e6137
尝试删掉placeHodler
Compare 2 commits »
starmen1265
pushed to
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starmen1265/BladeSmith
2025-11-16 00:40:57 +08:00
917f9273e8
修复启动错误
9f018feb7d
调整目录结构
5afc656fba
简化代码,修正固定模式之后切换不回来bug,调整计算偏移阈值为0.5
Compare 3 commits »
starmen1265
pushed to
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starmen1265/BladeSmith
2025-11-15 00:33:40 +08:00
9d3552bac2
铁块模型点更多,实现更精细效果。计算锤击增加法线调整,增加参数控制锤击外面的过渡区大小。
starmen1265
opened issue
starmen1265/BladeSmith#10
2025-11-15 00:32:18 +08:00
计算深度的映射现在初始值还是0.25,需要改成0.5.
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