chore(asset-catalog): 新增工具输出数据
This commit is contained in:
@@ -0,0 +1,52 @@
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{
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"subfolder": "AutomaticDoor",
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"source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor",
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"actor_blueprint_count": 0,
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"non_actor_count": 6,
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"completed": true,
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"actor_blueprints": {},
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"skipped_non_actor": [
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{
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"name": "B_AutoDoor",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_AutoDoorDouble",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_AutoLateralDoor",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_AutoLateralDoorDouble",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_BaseAutoDoor",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "DoorParts_Struct",
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"ue_class_type": "UserDefinedStruct",
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"note": [
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"非 Actor 类型: UserDefinedStruct"
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]
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}
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]
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}
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@@ -0,0 +1,38 @@
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{
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"subfolder": "AutomaticDoor/Curves",
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"source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves",
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"actor_blueprint_count": 0,
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"non_actor_count": 4,
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"completed": true,
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"actor_blueprints": {},
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"skipped_non_actor": [
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{
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"name": "Curve_DoorBreakOpen",
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"ue_class_type": "CurveFloat",
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"note": [
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"非 Actor 类型: CurveFloat"
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]
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},
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{
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"name": "Curve_DoorClose",
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"ue_class_type": "CurveFloat",
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"note": [
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"非 Actor 类型: CurveFloat"
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]
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},
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{
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"name": "Curve_DoorOpen",
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"ue_class_type": "CurveFloat",
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"note": [
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"非 Actor 类型: CurveFloat"
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]
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},
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{
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"name": "Curve_DoorRapidClose",
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"ue_class_type": "CurveFloat",
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"note": [
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"非 Actor 类型: CurveFloat"
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]
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}
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]
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}
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@@ -0,0 +1,122 @@
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{
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"subfolder": "AutomaticDoor/Sounds",
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"source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds",
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"actor_blueprint_count": 0,
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"non_actor_count": 16,
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"completed": true,
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"actor_blueprints": {},
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"skipped_non_actor": [
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{
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"name": "BigDoor_Closing01",
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"ue_class_type": "SoundWave",
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"note": [
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"非 Actor 类型: SoundWave"
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]
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},
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{
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"name": "BigDoor_Closing02",
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"ue_class_type": "SoundWave",
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"note": [
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"非 Actor 类型: SoundWave"
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]
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},
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{
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"name": "BigDoor_Closing_Cue",
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"ue_class_type": "SoundCue",
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"note": [
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"非 Actor 类型: SoundCue"
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]
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},
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{
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"name": "BigDoor_Moving01",
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"ue_class_type": "SoundWave",
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"note": [
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"非 Actor 类型: SoundWave"
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]
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},
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{
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"name": "BigDoor_Moving_Cue",
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"ue_class_type": "SoundCue",
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"note": [
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"非 Actor 类型: SoundCue"
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]
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},
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{
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"name": "BigDoor_StartOpening01",
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"ue_class_type": "SoundWave",
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"note": [
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"非 Actor 类型: SoundWave"
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]
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},
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{
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"name": "BigDoor_StartOpening01_Cue",
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"ue_class_type": "SoundCue",
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"note": [
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"非 Actor 类型: SoundCue"
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]
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},
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{
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"name": "DoorSoundAttenuation",
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"ue_class_type": "SoundAttenuation",
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"note": [
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"非 Actor 蓝图: SoundAttenuation"
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]
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},
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{
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"name": "SimpleDoor_Closing01",
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"ue_class_type": "SoundWave",
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"note": [
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"非 Actor 类型: SoundWave"
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]
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},
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{
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"name": "SimpleDoor_Closing_Cue",
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"ue_class_type": "SoundCue",
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"note": [
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"非 Actor 类型: SoundCue"
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]
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},
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{
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"name": "SimpleDoor_StarClosing01",
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"ue_class_type": "SoundWave",
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"note": [
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"非 Actor 类型: SoundWave"
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]
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},
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{
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"name": "SimpleDoor_StarClosing01_Cue",
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"ue_class_type": "SoundCue",
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"note": [
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"非 Actor 类型: SoundCue"
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]
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},
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{
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"name": "SimpleDoor_StarClosing02",
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"ue_class_type": "SoundWave",
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"note": [
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"非 Actor 类型: SoundWave"
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]
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},
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{
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"name": "SimpleDoor_StartOpening01",
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"ue_class_type": "SoundWave",
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"note": [
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"非 Actor 类型: SoundWave"
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]
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},
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{
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"name": "SimpleDoor_StartOpening02",
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"ue_class_type": "SoundWave",
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"note": [
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"非 Actor 类型: SoundWave"
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]
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},
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{
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"name": "SimpleDoor_StartOpening_Cue",
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"ue_class_type": "SoundCue",
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"note": [
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"非 Actor 类型: SoundCue"
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]
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}
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]
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}
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@@ -0,0 +1,122 @@
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{
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"subfolder": "Decals",
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"source_path": "/Game/BlockingStarterPack/Blueprints/Decals",
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"actor_blueprint_count": 0,
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"non_actor_count": 16,
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"completed": true,
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"actor_blueprints": {},
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"skipped_non_actor": [
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{
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"name": "B_CircleZoneDecal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_OctagonZoneDecal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_ShapeArrow_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_ShapeCross_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_ShapeLess_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_ShapeSquare_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_SquareZone_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_SquareZoneBlue_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_SquareZoneGreen_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_SquareZoneRed_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_SquareZoneYellow_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_SripeZoneBlue_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_SripeZoneGreen_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_SripeZoneRed_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_SripeZoneWhite_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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},
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{
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"name": "B_SripeZoneYellow_Decal",
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"ue_class_type": "Blueprint",
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"note": [
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"非 Actor 蓝图: Blueprint"
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]
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}
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]
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}
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@@ -0,0 +1,52 @@
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{
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"subfolder": "Decals/Class",
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"source_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class",
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"actor_blueprint_count": 0,
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||||
"non_actor_count": 6,
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||||
"completed": true,
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||||
"actor_blueprints": {},
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||||
"skipped_non_actor": [
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||||
{
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"name": "B_BlockingDecal",
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"ue_class_type": "Blueprint",
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||||
"note": [
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||||
"非 Actor 蓝图: Blueprint"
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||||
]
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||||
},
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{
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"name": "B_SimpleBlockingDecal",
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"ue_class_type": "Blueprint",
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||||
"note": [
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||||
"非 Actor 蓝图: Blueprint"
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||||
]
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},
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{
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"name": "B_ZoneDecal",
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"ue_class_type": "Blueprint",
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||||
"note": [
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||||
"非 Actor 蓝图: Blueprint"
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||||
]
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||||
},
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{
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"name": "BlockingDecalData",
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||||
"ue_class_type": "Blueprint",
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||||
"note": [
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"非 Actor 蓝图: Blueprint"
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||||
]
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},
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{
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||||
"name": "BlockingDecalMaterialParameters_Struct",
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"ue_class_type": "UserDefinedStruct",
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||||
"note": [
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||||
"非 Actor 类型: UserDefinedStruct"
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||||
]
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||||
},
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||||
{
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||||
"name": "DecalPivotPoint_Enum",
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||||
"ue_class_type": "UserDefinedEnum",
|
||||
"note": [
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||||
"非 Actor 类型: UserDefinedEnum"
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||||
]
|
||||
}
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||||
]
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||||
}
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@@ -0,0 +1,31 @@
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{
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||||
"subfolder": "Interactions",
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||||
"source_path": "/Game/BlockingStarterPack/Blueprints/Interactions",
|
||||
"actor_blueprint_count": 0,
|
||||
"non_actor_count": 3,
|
||||
"completed": true,
|
||||
"actor_blueprints": {},
|
||||
"skipped_non_actor": [
|
||||
{
|
||||
"name": "B_FloorButton",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_PushButton",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_TriggerButton",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"subfolder": "Interactions/Curves",
|
||||
"source_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Curves",
|
||||
"actor_blueprint_count": 0,
|
||||
"non_actor_count": 1,
|
||||
"completed": true,
|
||||
"actor_blueprints": {},
|
||||
"skipped_non_actor": [
|
||||
{
|
||||
"name": "Curve_ButtonPress",
|
||||
"ue_class_type": "CurveFloat",
|
||||
"note": [
|
||||
"非 Actor 类型: CurveFloat"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"subfolder": "Interactions/Types",
|
||||
"source_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Types",
|
||||
"actor_blueprint_count": 0,
|
||||
"non_actor_count": 1,
|
||||
"completed": true,
|
||||
"actor_blueprints": {},
|
||||
"skipped_non_actor": [
|
||||
{
|
||||
"name": "ReplicatedPressedButton_Struct",
|
||||
"ue_class_type": "UserDefinedStruct",
|
||||
"note": [
|
||||
"非 Actor 类型: UserDefinedStruct"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
{
|
||||
"subfolder": "Lights",
|
||||
"source_path": "/Game/BlockingStarterPack/Blueprints/Lights",
|
||||
"actor_blueprint_count": 0,
|
||||
"non_actor_count": 10,
|
||||
"completed": true,
|
||||
"actor_blueprints": {},
|
||||
"skipped_non_actor": [
|
||||
{
|
||||
"name": "B_BlockingLights",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_CeilingLight01",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_CeilingLight02a",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_CeilingLight03a",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_CeilingLight03b",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_CeilingLightBulb",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_CeilingLightFlat02a",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_FlamingTorchWithSupport",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_RoadLamp_01",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_RoadLight",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
{
|
||||
"subfolder": "Others",
|
||||
"source_path": "/Game/BlockingStarterPack/Blueprints/Others",
|
||||
"actor_blueprint_count": 0,
|
||||
"non_actor_count": 5,
|
||||
"completed": true,
|
||||
"actor_blueprints": {},
|
||||
"skipped_non_actor": [
|
||||
{
|
||||
"name": "B_DisplayPanel",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_HumanScaleReference",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_SimpleCameraPreview",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_SplineArrow",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_TurnToCameraComponent",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"subfolder": "Others/BlockingTooltip",
|
||||
"source_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip",
|
||||
"actor_blueprint_count": 0,
|
||||
"non_actor_count": 2,
|
||||
"completed": true,
|
||||
"actor_blueprints": {},
|
||||
"skipped_non_actor": [
|
||||
{
|
||||
"name": "B_BlockingTooltipActor",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "NS_BlockingTooltip",
|
||||
"ue_class_type": "NiagaraSystem",
|
||||
"note": [
|
||||
"非 Actor 类型: NiagaraSystem"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
{
|
||||
"subfolder": "Procedural",
|
||||
"source_path": "/Game/BlockingStarterPack/Blueprints/Procedural",
|
||||
"actor_blueprint_count": 0,
|
||||
"non_actor_count": 6,
|
||||
"completed": true,
|
||||
"actor_blueprints": {},
|
||||
"skipped_non_actor": [
|
||||
{
|
||||
"name": "B_BarrierWall",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_Ladder_01",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_Ladder_02",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_ProceduralBlockoutActor",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_RoadSpeedBump",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_StairPlane",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"subfolder": "StaticDoor",
|
||||
"source_path": "/Game/BlockingStarterPack/Blueprints/StaticDoor",
|
||||
"actor_blueprint_count": 0,
|
||||
"non_actor_count": 2,
|
||||
"completed": true,
|
||||
"actor_blueprints": {},
|
||||
"skipped_non_actor": [
|
||||
{
|
||||
"name": "B_StaticDoor",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "B_StaticDoorDouble",
|
||||
"ue_class_type": "Blueprint",
|
||||
"note": [
|
||||
"非 Actor 蓝图: Blueprint"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user