chore(asset-catalog): 新增工具输出数据

This commit is contained in:
2026-06-10 18:45:33 +08:00
parent 86967bb256
commit 4c6c8db1a8
112 changed files with 116722 additions and 0 deletions
@@ -0,0 +1,52 @@
{
"subfolder": "AutomaticDoor",
"source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor",
"actor_blueprint_count": 0,
"non_actor_count": 6,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "B_AutoDoor",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_AutoDoorDouble",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_AutoLateralDoor",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_AutoLateralDoorDouble",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_BaseAutoDoor",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "DoorParts_Struct",
"ue_class_type": "UserDefinedStruct",
"note": [
"非 Actor 类型: UserDefinedStruct"
]
}
]
}
@@ -0,0 +1,38 @@
{
"subfolder": "AutomaticDoor/Curves",
"source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves",
"actor_blueprint_count": 0,
"non_actor_count": 4,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "Curve_DoorBreakOpen",
"ue_class_type": "CurveFloat",
"note": [
"非 Actor 类型: CurveFloat"
]
},
{
"name": "Curve_DoorClose",
"ue_class_type": "CurveFloat",
"note": [
"非 Actor 类型: CurveFloat"
]
},
{
"name": "Curve_DoorOpen",
"ue_class_type": "CurveFloat",
"note": [
"非 Actor 类型: CurveFloat"
]
},
{
"name": "Curve_DoorRapidClose",
"ue_class_type": "CurveFloat",
"note": [
"非 Actor 类型: CurveFloat"
]
}
]
}
@@ -0,0 +1,122 @@
{
"subfolder": "AutomaticDoor/Sounds",
"source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds",
"actor_blueprint_count": 0,
"non_actor_count": 16,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "BigDoor_Closing01",
"ue_class_type": "SoundWave",
"note": [
"非 Actor 类型: SoundWave"
]
},
{
"name": "BigDoor_Closing02",
"ue_class_type": "SoundWave",
"note": [
"非 Actor 类型: SoundWave"
]
},
{
"name": "BigDoor_Closing_Cue",
"ue_class_type": "SoundCue",
"note": [
"非 Actor 类型: SoundCue"
]
},
{
"name": "BigDoor_Moving01",
"ue_class_type": "SoundWave",
"note": [
"非 Actor 类型: SoundWave"
]
},
{
"name": "BigDoor_Moving_Cue",
"ue_class_type": "SoundCue",
"note": [
"非 Actor 类型: SoundCue"
]
},
{
"name": "BigDoor_StartOpening01",
"ue_class_type": "SoundWave",
"note": [
"非 Actor 类型: SoundWave"
]
},
{
"name": "BigDoor_StartOpening01_Cue",
"ue_class_type": "SoundCue",
"note": [
"非 Actor 类型: SoundCue"
]
},
{
"name": "DoorSoundAttenuation",
"ue_class_type": "SoundAttenuation",
"note": [
"非 Actor 蓝图: SoundAttenuation"
]
},
{
"name": "SimpleDoor_Closing01",
"ue_class_type": "SoundWave",
"note": [
"非 Actor 类型: SoundWave"
]
},
{
"name": "SimpleDoor_Closing_Cue",
"ue_class_type": "SoundCue",
"note": [
"非 Actor 类型: SoundCue"
]
},
{
"name": "SimpleDoor_StarClosing01",
"ue_class_type": "SoundWave",
"note": [
"非 Actor 类型: SoundWave"
]
},
{
"name": "SimpleDoor_StarClosing01_Cue",
"ue_class_type": "SoundCue",
"note": [
"非 Actor 类型: SoundCue"
]
},
{
"name": "SimpleDoor_StarClosing02",
"ue_class_type": "SoundWave",
"note": [
"非 Actor 类型: SoundWave"
]
},
{
"name": "SimpleDoor_StartOpening01",
"ue_class_type": "SoundWave",
"note": [
"非 Actor 类型: SoundWave"
]
},
{
"name": "SimpleDoor_StartOpening02",
"ue_class_type": "SoundWave",
"note": [
"非 Actor 类型: SoundWave"
]
},
{
"name": "SimpleDoor_StartOpening_Cue",
"ue_class_type": "SoundCue",
"note": [
"非 Actor 类型: SoundCue"
]
}
]
}
+122
View File
@@ -0,0 +1,122 @@
{
"subfolder": "Decals",
"source_path": "/Game/BlockingStarterPack/Blueprints/Decals",
"actor_blueprint_count": 0,
"non_actor_count": 16,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "B_CircleZoneDecal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_OctagonZoneDecal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_ShapeArrow_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_ShapeCross_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_ShapeLess_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_ShapeSquare_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SquareZone_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SquareZoneBlue_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SquareZoneGreen_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SquareZoneRed_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SquareZoneYellow_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SripeZoneBlue_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SripeZoneGreen_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SripeZoneRed_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SripeZoneWhite_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SripeZoneYellow_Decal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
}
]
}
@@ -0,0 +1,52 @@
{
"subfolder": "Decals/Class",
"source_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class",
"actor_blueprint_count": 0,
"non_actor_count": 6,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "B_BlockingDecal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SimpleBlockingDecal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_ZoneDecal",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "BlockingDecalData",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "BlockingDecalMaterialParameters_Struct",
"ue_class_type": "UserDefinedStruct",
"note": [
"非 Actor 类型: UserDefinedStruct"
]
},
{
"name": "DecalPivotPoint_Enum",
"ue_class_type": "UserDefinedEnum",
"note": [
"非 Actor 类型: UserDefinedEnum"
]
}
]
}
@@ -0,0 +1,31 @@
{
"subfolder": "Interactions",
"source_path": "/Game/BlockingStarterPack/Blueprints/Interactions",
"actor_blueprint_count": 0,
"non_actor_count": 3,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "B_FloorButton",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_PushButton",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_TriggerButton",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
}
]
}
@@ -0,0 +1,17 @@
{
"subfolder": "Interactions/Curves",
"source_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Curves",
"actor_blueprint_count": 0,
"non_actor_count": 1,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "Curve_ButtonPress",
"ue_class_type": "CurveFloat",
"note": [
"非 Actor 类型: CurveFloat"
]
}
]
}
@@ -0,0 +1,17 @@
{
"subfolder": "Interactions/Types",
"source_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Types",
"actor_blueprint_count": 0,
"non_actor_count": 1,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "ReplicatedPressedButton_Struct",
"ue_class_type": "UserDefinedStruct",
"note": [
"非 Actor 类型: UserDefinedStruct"
]
}
]
}
@@ -0,0 +1,80 @@
{
"subfolder": "Lights",
"source_path": "/Game/BlockingStarterPack/Blueprints/Lights",
"actor_blueprint_count": 0,
"non_actor_count": 10,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "B_BlockingLights",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_CeilingLight01",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_CeilingLight02a",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_CeilingLight03a",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_CeilingLight03b",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_CeilingLightBulb",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_CeilingLightFlat02a",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_FlamingTorchWithSupport",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_RoadLamp_01",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_RoadLight",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
}
]
}
@@ -0,0 +1,45 @@
{
"subfolder": "Others",
"source_path": "/Game/BlockingStarterPack/Blueprints/Others",
"actor_blueprint_count": 0,
"non_actor_count": 5,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "B_DisplayPanel",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_HumanScaleReference",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SimpleCameraPreview",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_SplineArrow",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_TurnToCameraComponent",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
}
]
}
@@ -0,0 +1,24 @@
{
"subfolder": "Others/BlockingTooltip",
"source_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip",
"actor_blueprint_count": 0,
"non_actor_count": 2,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "B_BlockingTooltipActor",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "NS_BlockingTooltip",
"ue_class_type": "NiagaraSystem",
"note": [
"非 Actor 类型: NiagaraSystem"
]
}
]
}
@@ -0,0 +1,52 @@
{
"subfolder": "Procedural",
"source_path": "/Game/BlockingStarterPack/Blueprints/Procedural",
"actor_blueprint_count": 0,
"non_actor_count": 6,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "B_BarrierWall",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_Ladder_01",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_Ladder_02",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_ProceduralBlockoutActor",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_RoadSpeedBump",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_StairPlane",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
}
]
}
@@ -0,0 +1,24 @@
{
"subfolder": "StaticDoor",
"source_path": "/Game/BlockingStarterPack/Blueprints/StaticDoor",
"actor_blueprint_count": 0,
"non_actor_count": 2,
"completed": true,
"actor_blueprints": {},
"skipped_non_actor": [
{
"name": "B_StaticDoor",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
},
{
"name": "B_StaticDoorDouble",
"ue_class_type": "Blueprint",
"note": [
"非 Actor 蓝图: Blueprint"
]
}
]
}