chore(asset-catalog): 新增工具输出数据
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{
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"started_at": "2026-06-10T15:07:41.558593",
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"scan_root": "/Game/BlockingStarterPack",
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"output_dir": "C:\\MiceCola\\Indi\\ChildHood\\tools\\asset-catalog\\outputs",
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"steps": [
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{
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"name": "discover",
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"status": "ok",
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"total": 644,
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"meshes": 425,
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"materials": 86,
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"blueprints": 78,
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"others": 55,
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"mesh_subfolders": [
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"Architecture/Barriers",
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"Architecture/BayWindows",
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"Architecture/Beams",
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"Architecture/Doors",
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"Architecture/Floors",
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"Architecture/Stairs",
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"Architecture/Walls",
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"Architecture/WindowsSet",
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"Bathroom",
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"Bedroom",
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"BigBuildings",
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"Decorations",
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"DisplayPanels",
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"Extra/Camera",
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"Extra",
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"Furnitures",
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"Gears",
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"Industrials",
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"Interactions",
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"LandMesh",
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"Lights",
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"Pipes",
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"Primitives/Others",
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"Primitives",
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"Roads",
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"SmallBuildings",
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"Trashs",
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"Vegetations",
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"Vehicles",
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"Weapons"
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],
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"material_subfolders": [
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"Others/BlockingTooltip",
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"",
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"Blocking/Basics",
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"Blocking",
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"Blocking/TriPlanarLocalAligned",
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"Blocking/TriPlanarWorldAligned",
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"Decals",
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"Editor",
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"Glass",
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"Light"
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],
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"blueprint_subfolders": [
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"AutomaticDoor",
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"AutomaticDoor/Curves",
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"AutomaticDoor/Sounds",
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"Decals",
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"Decals/Class",
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"Interactions",
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"Interactions/Curves",
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"Interactions/Types",
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"Lights",
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"Others",
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"Others/BlockingTooltip",
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"Procedural",
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"StaticDoor"
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],
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"elapsed_sec": 1.7
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},
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{
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"name": "mesh",
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"status": "ok",
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"total": 425,
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"analyzed": 425,
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"failed": 0,
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"elapsed_sec": 1.5
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},
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{
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"name": "material",
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"status": "ok",
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"total": 86,
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"analyzed": 86,
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"failed": 0,
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"elapsed_sec": 0.5
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},
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{
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"name": "blueprint",
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"status": "ok",
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"total": 78,
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"actor_blueprints": 0,
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"skipped_non_actor": 78,
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"elapsed_sec": 0.6
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}
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],
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"completed_at": "2026-06-10T15:07:46.173840",
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"status": "ok"
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}
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