refactor(interaction): 统一PersistenceSubsystem消耗状态section标题措辞

This commit is contained in:
2026-06-17 18:32:51 +08:00
parent b3c87c5f9c
commit 4bc4e88ad3
2 changed files with 2 additions and 2 deletions
@@ -4,7 +4,7 @@
#include "ChildHood.h"
// ============================================================================
// 物品消耗状态
// 交互物消耗状态
// ============================================================================
bool UPersistenceSubsystem::IsInteractableConsumed(FName InteractableId) const
@@ -25,7 +25,7 @@ class UPersistenceSubsystem : public UGameInstanceSubsystem
public:
// === 物品消耗状态 ===
// === 交互物消耗状态 ===
/** 查询指定交互物是否已被消耗(跨场景持久,一次性交互物防重复触发) */
UFUNCTION(BlueprintCallable, Category = "Persistence")