refactor(interaction): 统一PersistenceSubsystem消耗状态section标题措辞
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@@ -4,7 +4,7 @@
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#include "ChildHood.h"
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// ============================================================================
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// 物品消耗状态
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// 交互物消耗状态
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// ============================================================================
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bool UPersistenceSubsystem::IsInteractableConsumed(FName InteractableId) const
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@@ -25,7 +25,7 @@ class UPersistenceSubsystem : public UGameInstanceSubsystem
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public:
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// === 物品消耗状态 ===
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// === 交互物消耗状态 ===
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/** 查询指定交互物是否已被消耗(跨场景持久,一次性交互物防重复触发) */
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UFUNCTION(BlueprintCallable, Category = "Persistence")
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